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General Tabletop Discussion
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Comprehensive Multiclassing RE-Revision
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<blockquote data-quote="Exen Trik" data-source="post: 4370522" data-attributes="member: 34942"><p>Heh, I started wanting to make the multiclass feats not be redundant with skills, then I wanted to add a little more too them, and then got hooked on the idea of stat based synergy... seems I'm not used to the 4e system balancing act just yet. </p><p></p><p>Well, moving on, the stat based mechanic is scrapped now. Instead, you gain additional uses with each power swap feat you take. I'm not sure if that is still too strong, but the power swap feats struck me as somewhat underpowered, and it caps out at 4 uses maximum which I hope isn't too out of wack.</p><p></p><p>The Dual Class got the nerf bat as well, as they can only access some class features of only one class at a time via Mix It Up, and at the cost of a minor action. Hybrid Technique lets them use features of both classes once per encounter</p><p></p><p>The paragon path was brought in line with the other changes and toned down considerably. Master of two paths now either grants muticlassers unlimited uses of their encounter or daily powers, or makes the Dual Class ability Mix It Up a free action.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4370522, member: 34942"] Heh, I started wanting to make the multiclass feats not be redundant with skills, then I wanted to add a little more too them, and then got hooked on the idea of stat based synergy... seems I'm not used to the 4e system balancing act just yet. Well, moving on, the stat based mechanic is scrapped now. Instead, you gain additional uses with each power swap feat you take. I'm not sure if that is still too strong, but the power swap feats struck me as somewhat underpowered, and it caps out at 4 uses maximum which I hope isn't too out of wack. The Dual Class got the nerf bat as well, as they can only access some class features of only one class at a time via Mix It Up, and at the cost of a minor action. Hybrid Technique lets them use features of both classes once per encounter The paragon path was brought in line with the other changes and toned down considerably. Master of two paths now either grants muticlassers unlimited uses of their encounter or daily powers, or makes the Dual Class ability Mix It Up a free action. [/QUOTE]
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