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<blockquote data-quote="ancientvaults" data-source="post: 5009490" data-attributes="member: 83400"><p>The less rules you have, the more options you have. Having a set number of a mechanic like Feats is actually more limiting, as long as one has imaginative players. </p><p> </p><p>Do you believe that OD&D didn't have fighters that used a Mighty Cleave on an opponent? It happened over and over, there just wasn't the need for a mechanic. Skills and Feats give you limitations, not liberations. Working with the DM/GM/referee is all a player needs to do anything in a OD&D, B/X. BECMI or 1E that anyone can do with 3.0+</p><p> </p><p>But the Pathfinder book is very neat looking. If Paizo could have gotten Pete Mullen to do some art for the game it would be a bit closer to perfect.</p><p> </p><p> </p><p>Sorry for the derail, but I wanted to state my side of the equation.</p></blockquote><p></p>
[QUOTE="ancientvaults, post: 5009490, member: 83400"] The less rules you have, the more options you have. Having a set number of a mechanic like Feats is actually more limiting, as long as one has imaginative players. Do you believe that OD&D didn't have fighters that used a Mighty Cleave on an opponent? It happened over and over, there just wasn't the need for a mechanic. Skills and Feats give you limitations, not liberations. Working with the DM/GM/referee is all a player needs to do anything in a OD&D, B/X. BECMI or 1E that anyone can do with 3.0+ But the Pathfinder book is very neat looking. If Paizo could have gotten Pete Mullen to do some art for the game it would be a bit closer to perfect. Sorry for the derail, but I wanted to state my side of the equation. [/QUOTE]
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