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<blockquote data-quote="ancientvaults" data-source="post: 5010328" data-attributes="member: 83400"><p>I understand your point of view here, Remathilis, and I have also been in games like this, and have had players abuse Player Fiat as well, so this breaks even at a point.</p><p> </p><p>When running a game I would rather allow out of the box things to happen than put limitations on my players, therefore when running 3.x/Pathfinder I am very lenient with player intentions that go beyond their abilities. </p><p> </p><p> The wizard is knocked to the side of battle and finds an orc machete? Pick it up and see what happens! This adds more tension and chance than a wizard seeing a machete lying on the ground and not even trying because that mechanic is not written on his character sheet. I prefer running a game like this, not with DM Fiat, but with open communication between all of us at the table.</p><p> </p><p>This argument, aside from going beyond the scope of the thread (my threadjack, sorry) also goes beyond edition, genre and game. Finding a great vibe between the person running the game and the players isn't easy, but when it happens the particulars of the game are set aside to focus on the experience of the game.</p></blockquote><p></p>
[QUOTE="ancientvaults, post: 5010328, member: 83400"] I understand your point of view here, Remathilis, and I have also been in games like this, and have had players abuse Player Fiat as well, so this breaks even at a point. When running a game I would rather allow out of the box things to happen than put limitations on my players, therefore when running 3.x/Pathfinder I am very lenient with player intentions that go beyond their abilities. The wizard is knocked to the side of battle and finds an orc machete? Pick it up and see what happens! This adds more tension and chance than a wizard seeing a machete lying on the ground and not even trying because that mechanic is not written on his character sheet. I prefer running a game like this, not with DM Fiat, but with open communication between all of us at the table. This argument, aside from going beyond the scope of the thread (my threadjack, sorry) also goes beyond edition, genre and game. Finding a great vibe between the person running the game and the players isn't easy, but when it happens the particulars of the game are set aside to focus on the experience of the game. [/QUOTE]
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