Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Compressing the skill list: Opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonei" data-source="post: 5153560" data-attributes="member: 88176"><p>I'm resurrecting this thread, because - heck, why start a new one when this one already has some great information <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . And it's been in the ground so long it doesn't even stink anymore... </p><p> </p><p>I have been working on combining skills lately, and so was looking for feedback from others as well - what they've done and what they did. The challenge is making the skills equivalent in power, and that is just about impossible. A skill point in craft(alchemy) != a skill point in spot (especially if combined with listen).</p><p> </p><p>I combined the skills tentatively as follows:</p><p>Spot, listen = observe</p><p>Hide, move silently = stealth</p><p>craft/profession combined (but still separated into the various fields)</p><p>Survival separated into the related knowledge skills</p><p>Spellcraft separated into the related knowledge skills</p><p>Appraise, Forgery, decipher script = examine</p><p>Bluff, intimidate, and diplomacy = influence person (not sure I like this one)</p><p>Ride absorbed into handle animal (not sure I like this one either)</p><p>Balance, tumble, escape artist = acrobatics</p><p>Climb, jump, (maybe swim?) = athletics</p><p>open lock, disable device, (maybe sleight of hand too?) = thievery</p><p>Use Magic Device absorbed into the related knowledge (arcane/divine)</p><p> </p><p>The drawbacks I see to this are:</p><p>Difficult to re-balance skill point distribution - I initially tried by taking the percentage of skills lost numerically for each class and applying it to the number of skill points per level, and the 2+, 4+, 6+, 8+ became about 1.5, 3, 4, 4.5. Rounded to 2,3,4,5. However, because of the combining of many skills, it still was seeming to be more powerful than needed for the rogue, and should probably be 2,3,4,4.</p><p> </p><p>There is still a problem with some skills being vastly more useful than others. This is mitigated somewhat by the skill point cap of level+3.</p><p> </p><p>I have considered separating the skills into groups or categories, and then having certain groups or categories be able to be selected as class skills (instead of the current way) but I haven't been able to think of a good way to do that.</p><p> </p><p>Another option would be to have certain skills get +2 ranks for each point spent (with the normal max, though), but that could get complex. How to choose? Well, personally - the ones that are more likely to be chosen for flavor.</p><p> </p><p>Honestly, to me the skill point system itself starts being a bit broken after about 6th level. The bonuses get so high when something is maxed out that many things are a cakewalk. Some DCs scale - monster knowledge checks, concentration checks - but most do not.</p><p> </p><p>edit - the other drawback to combining skill points is less individuality. For example, by combining forgery and appraise, I took away the option of having someone be good at one and not the other. Combining bluff, intimidate, and diplomacy would be an issue for someone that wants bluff for the feinting (which I disagree with anyway) or that just wants to be an intimidator.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5153560, member: 88176"] I'm resurrecting this thread, because - heck, why start a new one when this one already has some great information :) . And it's been in the ground so long it doesn't even stink anymore... I have been working on combining skills lately, and so was looking for feedback from others as well - what they've done and what they did. The challenge is making the skills equivalent in power, and that is just about impossible. A skill point in craft(alchemy) != a skill point in spot (especially if combined with listen). I combined the skills tentatively as follows: Spot, listen = observe Hide, move silently = stealth craft/profession combined (but still separated into the various fields) Survival separated into the related knowledge skills Spellcraft separated into the related knowledge skills Appraise, Forgery, decipher script = examine Bluff, intimidate, and diplomacy = influence person (not sure I like this one) Ride absorbed into handle animal (not sure I like this one either) Balance, tumble, escape artist = acrobatics Climb, jump, (maybe swim?) = athletics open lock, disable device, (maybe sleight of hand too?) = thievery Use Magic Device absorbed into the related knowledge (arcane/divine) The drawbacks I see to this are: Difficult to re-balance skill point distribution - I initially tried by taking the percentage of skills lost numerically for each class and applying it to the number of skill points per level, and the 2+, 4+, 6+, 8+ became about 1.5, 3, 4, 4.5. Rounded to 2,3,4,5. However, because of the combining of many skills, it still was seeming to be more powerful than needed for the rogue, and should probably be 2,3,4,4. There is still a problem with some skills being vastly more useful than others. This is mitigated somewhat by the skill point cap of level+3. I have considered separating the skills into groups or categories, and then having certain groups or categories be able to be selected as class skills (instead of the current way) but I haven't been able to think of a good way to do that. Another option would be to have certain skills get +2 ranks for each point spent (with the normal max, though), but that could get complex. How to choose? Well, personally - the ones that are more likely to be chosen for flavor. Honestly, to me the skill point system itself starts being a bit broken after about 6th level. The bonuses get so high when something is maxed out that many things are a cakewalk. Some DCs scale - monster knowledge checks, concentration checks - but most do not. edit - the other drawback to combining skill points is less individuality. For example, by combining forgery and appraise, I took away the option of having someone be good at one and not the other. Combining bluff, intimidate, and diplomacy would be an issue for someone that wants bluff for the feinting (which I disagree with anyway) or that just wants to be an intimidator. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Compressing the skill list: Opinions?
Top