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General Tabletop Discussion
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Compressing the skill list: Opinions?
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<blockquote data-quote="Nonei" data-source="post: 5157624" data-attributes="member: 88176"><p>I have read some more on Iron Heroes, and I really like their concept of 'skill groups', although they are perhaps a bit too generous in the handling of them. I also read a thread by the Trailblazers author (of course I can't find it now) that talked about his skill groups, and that was interesting as well. </p><p> </p><p>Right now I'm leaning towards each character should getting a certain number of 'skill groups' based on their background/training/focus, and those skills always are at 1/2 level. (some skills are in multiple groups) I think awareness(listen/spot) should go up the same, automatically, for everyone. You don't go out adventuring and survive without learning how to be aware of your surroundings.</p><p> </p><p>Balance would dictate less skill points given out, though...</p><p> </p><p>I'll try to find that thread and post the skill groups.</p><p> </p><p>The alternative would be to keep the gain in skills the same, but for those skills in the same group you can substitute a different skill with a -5 DC (i.e. you have ranks in climb, but not swim; they're both in the athletics group, and so if you needed to make a swim check you could choose to take -5 on the check and use your climb skill instead)</p><p> </p><p>Skill groups might easily become too complicated for pencil and paper though.</p><p> </p><p>Sammael-thanks for the rundown. I'm wondering if your 'categories' might be useful as skill groups too... I'll look a little more at the numbers of it when I get a chance.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5157624, member: 88176"] I have read some more on Iron Heroes, and I really like their concept of 'skill groups', although they are perhaps a bit too generous in the handling of them. I also read a thread by the Trailblazers author (of course I can't find it now) that talked about his skill groups, and that was interesting as well. Right now I'm leaning towards each character should getting a certain number of 'skill groups' based on their background/training/focus, and those skills always are at 1/2 level. (some skills are in multiple groups) I think awareness(listen/spot) should go up the same, automatically, for everyone. You don't go out adventuring and survive without learning how to be aware of your surroundings. Balance would dictate less skill points given out, though... I'll try to find that thread and post the skill groups. The alternative would be to keep the gain in skills the same, but for those skills in the same group you can substitute a different skill with a -5 DC (i.e. you have ranks in climb, but not swim; they're both in the athletics group, and so if you needed to make a swim check you could choose to take -5 on the check and use your climb skill instead) Skill groups might easily become too complicated for pencil and paper though. Sammael-thanks for the rundown. I'm wondering if your 'categories' might be useful as skill groups too... I'll look a little more at the numbers of it when I get a chance. [/QUOTE]
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Compressing the skill list: Opinions?
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