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Computational Deconstruction: "Lost Mine of Phandelver" *** spoilers ***
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<blockquote data-quote="CodeFlayer" data-source="post: 8032263" data-attributes="member: 7023926"><p>I've added a new mode to the program which "flays" a table by visiting every top level table entry one or more times. This mode is intended to evaluate all table elements in a concise format (there is also a long format mode not shown). What follows is the program output of mt01.py for all of the primary encounter sites in the adventure for a party size of 4 (which is fixed). The SPL is the suggested party level for that encounter to be consider of "standard" difficulty. The notion of a standard difficulty for the XGE algorithm is implicit, for the DMG algorithm the target value is mid way between medium and hard and is configurable.</p><p></p><p>[CODE]</p><p>$ python mt01.py t1.tables.txt flay p1_lair 2 p2_manor 2 p3_ruins 2 p3_castle 2 p4_wave 2</p><p>loading: t1.tables.txt</p><p>cmd: flay</p><p></p><p>------------ p1_lair ------------</p><p>Goblin Ambush : SPL (DMG/XGE) 2.0 1.0</p><p>Cave Mouth : SPL (DMG/XGE) 1.0 1.0</p><p>Kennel : SPL (DMG/XGE) 1.0 1.0</p><p>Overpass : SPL (DMG/XGE) 1.0 1.0</p><p>Goblin Den : SPL (DMG/XGE) 2.0 2.0</p><p>Twin Pools Cave : SPL (DMG/XGE) 1.0 1.0</p><p>Klarg's Cave : SPL (DMG/XGE) 3.0 3.0</p><p></p><p></p><p>------------ p2_manor ------------</p><p>Street Challenge : SPL (DMG/XGE) 3.0 3.0</p><p>Barracks : SPL (DMG/XGE) 2.0 2.0</p><p>Crypts : SPL (DMG/XGE) 1.0 1.0</p><p>Pens : SPL (DMG/XGE) 1.0 2.0</p><p>Crevasse : SPL (DMG/XGE) 2.0 3.0</p><p>Guard Barracks : SPL (DMG/XGE) 4.0 4.0</p><p>Common Room : SPL (DMG/XGE) 3.0 3.0</p><p>Wizard's Workshop : SPL (DMG/XGE) 1.0 2.0</p><p></p><p></p><p>------------ p3_ruins ------------</p><p>Westernmost Cottage : SPL (DMG/XGE) 1.0 1.0</p><p>Blighted Cottages : SPL (DMG/XGE) 1.0 1.0</p><p>The Brown Horse : SPL (DMG/XGE) 2.0 1.0</p><p>Blighted Farmhouse : SPL (DMG/XGE) 2.0 1.0</p><p>Ruined Store : SPL (DMG/XGE) 2.0 3.0</p><p>Dragon's Tower : SPL (DMG/XGE) 7.0 9.0</p><p>Old Smith : SPL (DMG/XGE) 1.0 1.0</p><p>Old Garrison : SPL (DMG/XGE) 2.0 2.0</p><p>Weaver's Cottage : SPL (DMG/XGE) 1.0 1.0</p><p>Dragon Cultists : SPL (DMG/XGE) 1.0 1.0</p><p></p><p></p><p>------------ p3_castle ------------</p><p>Archer Post : SPL (DMG/XGE) 1.0 1.0</p><p>Ruined Barracks : SPL (DMG/XGE) 1.0 1.0</p><p>Hobgoblin Barracks : SPL (DMG/XGE) 3.0 3.0</p><p>Banquet Hall : SPL (DMG/XGE) 4.0 3.0</p><p>Dark Hall : SPL (DMG/XGE) 2.0 3.0</p><p>Goblin Shrine : SPL (DMG/XGE) 1.0 1.0</p><p>Guard Barracks : SPL (DMG/XGE) 1.0 2.0</p><p>Owlbear Tower : SPL (DMG/XGE) 3.0 4.0</p><p>King's Quarters : SPL (DMG/XGE) 5.0 5.0</p><p>Hunting Party : SPL (DMG/XGE) 4.0 3.0</p><p></p><p></p><p>------------ p4_wave ------------</p><p>Mine Tunnels : SPL (DMG/XGE) 2.0 3.0</p><p>Old Entrance : SPL (DMG/XGE) 3.0 2.0</p><p>Old Guardroom : SPL (DMG/XGE) 4.0 3.0</p><p>South Barracks : SPL (DMG/XGE) 4.0 4.0</p><p>Great Cavern : SPL (DMG/XGE) 7.0 6.0</p><p>North Barracks : SPL (DMG/XGE) 5.0 5.0</p><p>Smelter Cavern : SPL (DMG/XGE) 7.0 5.0</p><p>Wizard's Quarters : SPL (DMG/XGE) 3.0 4.0</p><p>Forge of Spells : SPL (DMG/XGE) 3.0 4.0</p><p>Collapsed Cavern : SPL (DMG/XGE) 5.0 6.0</p><p>Temple of Dumathoin : SPL (DMG/XGE) 5.0 5.0</p><p>[/CODE]</p><p></p><p>Except for the Dragon's Tower encounter, all sites conform for to the notion that the the SPL should not be more than one or two higher than the party level which supports the adventure design in terms of apparent difficulty.</p></blockquote><p></p>
[QUOTE="CodeFlayer, post: 8032263, member: 7023926"] I've added a new mode to the program which "flays" a table by visiting every top level table entry one or more times. This mode is intended to evaluate all table elements in a concise format (there is also a long format mode not shown). What follows is the program output of mt01.py for all of the primary encounter sites in the adventure for a party size of 4 (which is fixed). The SPL is the suggested party level for that encounter to be consider of "standard" difficulty. The notion of a standard difficulty for the XGE algorithm is implicit, for the DMG algorithm the target value is mid way between medium and hard and is configurable. [CODE] $ python mt01.py t1.tables.txt flay p1_lair 2 p2_manor 2 p3_ruins 2 p3_castle 2 p4_wave 2 loading: t1.tables.txt cmd: flay ------------ p1_lair ------------ Goblin Ambush : SPL (DMG/XGE) 2.0 1.0 Cave Mouth : SPL (DMG/XGE) 1.0 1.0 Kennel : SPL (DMG/XGE) 1.0 1.0 Overpass : SPL (DMG/XGE) 1.0 1.0 Goblin Den : SPL (DMG/XGE) 2.0 2.0 Twin Pools Cave : SPL (DMG/XGE) 1.0 1.0 Klarg's Cave : SPL (DMG/XGE) 3.0 3.0 ------------ p2_manor ------------ Street Challenge : SPL (DMG/XGE) 3.0 3.0 Barracks : SPL (DMG/XGE) 2.0 2.0 Crypts : SPL (DMG/XGE) 1.0 1.0 Pens : SPL (DMG/XGE) 1.0 2.0 Crevasse : SPL (DMG/XGE) 2.0 3.0 Guard Barracks : SPL (DMG/XGE) 4.0 4.0 Common Room : SPL (DMG/XGE) 3.0 3.0 Wizard's Workshop : SPL (DMG/XGE) 1.0 2.0 ------------ p3_ruins ------------ Westernmost Cottage : SPL (DMG/XGE) 1.0 1.0 Blighted Cottages : SPL (DMG/XGE) 1.0 1.0 The Brown Horse : SPL (DMG/XGE) 2.0 1.0 Blighted Farmhouse : SPL (DMG/XGE) 2.0 1.0 Ruined Store : SPL (DMG/XGE) 2.0 3.0 Dragon's Tower : SPL (DMG/XGE) 7.0 9.0 Old Smith : SPL (DMG/XGE) 1.0 1.0 Old Garrison : SPL (DMG/XGE) 2.0 2.0 Weaver's Cottage : SPL (DMG/XGE) 1.0 1.0 Dragon Cultists : SPL (DMG/XGE) 1.0 1.0 ------------ p3_castle ------------ Archer Post : SPL (DMG/XGE) 1.0 1.0 Ruined Barracks : SPL (DMG/XGE) 1.0 1.0 Hobgoblin Barracks : SPL (DMG/XGE) 3.0 3.0 Banquet Hall : SPL (DMG/XGE) 4.0 3.0 Dark Hall : SPL (DMG/XGE) 2.0 3.0 Goblin Shrine : SPL (DMG/XGE) 1.0 1.0 Guard Barracks : SPL (DMG/XGE) 1.0 2.0 Owlbear Tower : SPL (DMG/XGE) 3.0 4.0 King's Quarters : SPL (DMG/XGE) 5.0 5.0 Hunting Party : SPL (DMG/XGE) 4.0 3.0 ------------ p4_wave ------------ Mine Tunnels : SPL (DMG/XGE) 2.0 3.0 Old Entrance : SPL (DMG/XGE) 3.0 2.0 Old Guardroom : SPL (DMG/XGE) 4.0 3.0 South Barracks : SPL (DMG/XGE) 4.0 4.0 Great Cavern : SPL (DMG/XGE) 7.0 6.0 North Barracks : SPL (DMG/XGE) 5.0 5.0 Smelter Cavern : SPL (DMG/XGE) 7.0 5.0 Wizard's Quarters : SPL (DMG/XGE) 3.0 4.0 Forge of Spells : SPL (DMG/XGE) 3.0 4.0 Collapsed Cavern : SPL (DMG/XGE) 5.0 6.0 Temple of Dumathoin : SPL (DMG/XGE) 5.0 5.0 [/CODE] Except for the Dragon's Tower encounter, all sites conform for to the notion that the the SPL should not be more than one or two higher than the party level which supports the adventure design in terms of apparent difficulty. [/QUOTE]
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