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Computer games and the save checkpoint system
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<blockquote data-quote="Retros_x" data-source="post: 9644415" data-attributes="member: 7033171"><p>I mean that was exact the problem OP was having with RDR2. They were in the middle of a mission.</p><p></p><p>Did you worked as SA for games too? Because games are quite different in a lot of ways from business software systems (there I would agree with you saving the state of a business software system is often not that difficult).</p><p></p><p></p><p>Yeah, thats not how game designers think. They aim for specific goals, sure the player will see if it reaches the goal, but if the designers doesnt aim for it at all - its not design.</p><p></p><p>And again - we are talking about maximum a few minutes. The times with losing dozens of minutes or even hours of game time due to a bad checkpoint are mostly over. Most games don't do that anymore.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9644415, member: 7033171"] I mean that was exact the problem OP was having with RDR2. They were in the middle of a mission. Did you worked as SA for games too? Because games are quite different in a lot of ways from business software systems (there I would agree with you saving the state of a business software system is often not that difficult). Yeah, thats not how game designers think. They aim for specific goals, sure the player will see if it reaches the goal, but if the designers doesnt aim for it at all - its not design. And again - we are talking about maximum a few minutes. The times with losing dozens of minutes or even hours of game time due to a bad checkpoint are mostly over. Most games don't do that anymore. [/QUOTE]
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