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Computer games and the save checkpoint system
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<blockquote data-quote="Ruin Explorer" data-source="post: 9645671" data-attributes="member: 18"><p>Yeah and in that era (2014) it wasn't as trivial to find that out either, because few if any reviewers mentioned it, and most forums where people would have complained about it were very poorly indexed (if at all) by Google.</p><p></p><p>I have no idea what the purpose of no-save-on-exit was. It's bizarre. I'd have thought it was a technical limitation, except they later on patched in a game mode called "1999 mode" which did allow you to do the usual save/reload shenanigans. Maybe they just didn't develop that in time for release even though they later made it possible? Weird.</p><p></p><p>(Note Google AI claims you can create a save by exiting, but this is explicitly contradicted by countless people at the time (who literally describe in detail how they have to trigger autosaves) so either they patched that in later, or more likely AI is just making something up it thinks <em>sounds </em>right.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9645671, member: 18"] Yeah and in that era (2014) it wasn't as trivial to find that out either, because few if any reviewers mentioned it, and most forums where people would have complained about it were very poorly indexed (if at all) by Google. I have no idea what the purpose of no-save-on-exit was. It's bizarre. I'd have thought it was a technical limitation, except they later on patched in a game mode called "1999 mode" which did allow you to do the usual save/reload shenanigans. Maybe they just didn't develop that in time for release even though they later made it possible? Weird. (Note Google AI claims you can create a save by exiting, but this is explicitly contradicted by countless people at the time (who literally describe in detail how they have to trigger autosaves) so either they patched that in later, or more likely AI is just making something up it thinks [I]sounds [/I]right.) [/QUOTE]
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