Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Computer games and the save checkpoint system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9648571" data-attributes="member: 18"><p>So because you personally don't understand the difference between changing volume and saving the total game state at any point, game designers are in the wrong?</p><p></p><p>I mean, it's an opinion. It's a very "2025" opinion in that it dismisses experts (game designers in this case) and puts a lack of comprehension as supreme, but I don't think it's helpful to the discussion nor well-informed.</p><p></p><p>If nothing else, if you can't understand how saving games is more than a "technical" aspect, from this thread, then I don't know how to help you. There are technical elements, for sure, but there are also design choices which are fundamental to certain genres of game. Soulslike games, like Elden Ring, which has sold over 30m copies, rely on you not being able to save and reload for their fundamental gameplay, and would be no fun if you could (though ER and many others do let you save and quit).</p><p></p><p>As an aside, the Xbox Series X/S is the first console which can kind of do "save anywhere" with "all" (actually just most) games, because it totally pause and save the game state (with most single-player games), and that is a very recent development, and further, the PS5 can't do it, nor can PCs, because they don't have right hardware setup. Indeed it would be impossible to guarantee all PCs did have the right hardware setup. This should demonstrate to you how "non-trivial" this is.</p><p></p><p>Further, even with the ability to do that, patches or similar break it, and I think if the Xbox loses power, it also loses the save state because it has to use the actual memory, not the SSD. And it can only do it for one game at once.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9648571, member: 18"] So because you personally don't understand the difference between changing volume and saving the total game state at any point, game designers are in the wrong? I mean, it's an opinion. It's a very "2025" opinion in that it dismisses experts (game designers in this case) and puts a lack of comprehension as supreme, but I don't think it's helpful to the discussion nor well-informed. If nothing else, if you can't understand how saving games is more than a "technical" aspect, from this thread, then I don't know how to help you. There are technical elements, for sure, but there are also design choices which are fundamental to certain genres of game. Soulslike games, like Elden Ring, which has sold over 30m copies, rely on you not being able to save and reload for their fundamental gameplay, and would be no fun if you could (though ER and many others do let you save and quit). As an aside, the Xbox Series X/S is the first console which can kind of do "save anywhere" with "all" (actually just most) games, because it totally pause and save the game state (with most single-player games), and that is a very recent development, and further, the PS5 can't do it, nor can PCs, because they don't have right hardware setup. Indeed it would be impossible to guarantee all PCs did have the right hardware setup. This should demonstrate to you how "non-trivial" this is. Further, even with the ability to do that, patches or similar break it, and I think if the Xbox loses power, it also loses the save state because it has to use the actual memory, not the SSD. And it can only do it for one game at once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Computer games and the save checkpoint system
Top