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<blockquote data-quote="Trainz" data-source="post: 1885980" data-attributes="member: 2122"><p>To be honest, we're not working on that currently at all. The programmer might eventually get back to improve it, but not in the close future.</p><p></p><p>The thing is, the feature you mentioned needs a whole rewriting of the code. If and when we get down to doing this, literally means a program that would be at least twice as slick as the current one. Tons of new features would be added, a few being the ability to import your own icons (to place on the map), a stencil that you can put on the combat map to view areas of effect, and of course the line-of-sight thing that would be real. The programmer told me that he intended to achieve this by creating an algorythm that calculates every line possible from your current position to the edge of the map. Whenever it meets an <em>obstacle</em>, it would stop exposing what that line further reveals of the map.</p><p></p><p>An obstacle would simply be a very precise black pixel. A black pixel's hex code is #000000. Our obstacle would be #000001. Indistinguishable for the human eye, but quite enough for the software to take it into account. So if we want the line of sight to be blocked by a column, the outer layer of the column would be surrounded by a circle with the color #000001. If we want a black chair to not block the LOS, the black color of the chair would be #000000. Same goes for the black lines that make the squares on the map.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1885980, member: 2122"] To be honest, we're not working on that currently at all. The programmer might eventually get back to improve it, but not in the close future. The thing is, the feature you mentioned needs a whole rewriting of the code. If and when we get down to doing this, literally means a program that would be at least twice as slick as the current one. Tons of new features would be added, a few being the ability to import your own icons (to place on the map), a stencil that you can put on the combat map to view areas of effect, and of course the line-of-sight thing that would be real. The programmer told me that he intended to achieve this by creating an algorythm that calculates every line possible from your current position to the edge of the map. Whenever it meets an [i]obstacle[/i], it would stop exposing what that line further reveals of the map. An obstacle would simply be a very precise black pixel. A black pixel's hex code is #000000. Our obstacle would be #000001. Indistinguishable for the human eye, but quite enough for the software to take it into account. So if we want the line of sight to be blocked by a column, the outer layer of the column would be surrounded by a circle with the color #000001. If we want a black chair to not block the LOS, the black color of the chair would be #000000. Same goes for the black lines that make the squares on the map. [/QUOTE]
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