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Computers beat up my role player
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<blockquote data-quote="Col_Pladoh" data-source="post: 3661771" data-attributes="member: 796"><p>Billd91,</p><p></p><p>Do not overlook the rather considerable possibility of loss of magic items due to various attack forms, their failing to save, as well as areas of annti-magic sort where all gornished without a chance of a save. No magic item construction was encouraged, one could not normally buy them, and they were gained only at peril of confronting and defeating an adversary. My players were always short in one department or another...and they had no superheroic capacities to fall back on either.</p><p></p><p>Another FWIW: Every party of new D&D players that have adventured in the first level of my initial Castle Greyhawk as 2nd level OD&D PCs did miserably, most being TPKs (around 8 out of 12 total, all but one group losing c. half of their party) because they did not understand the concept of not engaging in combat with a foe that they were unlikelt to defeat, so instead of running away, they stood and fought until it was too late to flee. I must express a certain amount of DMly satisfaction, though, because the great number of PCs defeats have engendered the Old Guard Kobolds as new adversaries to encounter <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Cheerio,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 3661771, member: 796"] Billd91, Do not overlook the rather considerable possibility of loss of magic items due to various attack forms, their failing to save, as well as areas of annti-magic sort where all gornished without a chance of a save. No magic item construction was encouraged, one could not normally buy them, and they were gained only at peril of confronting and defeating an adversary. My players were always short in one department or another...and they had no superheroic capacities to fall back on either. Another FWIW: Every party of new D&D players that have adventured in the first level of my initial Castle Greyhawk as 2nd level OD&D PCs did miserably, most being TPKs (around 8 out of 12 total, all but one group losing c. half of their party) because they did not understand the concept of not engaging in combat with a foe that they were unlikelt to defeat, so instead of running away, they stood and fought until it was too late to flee. I must express a certain amount of DMly satisfaction, though, because the great number of PCs defeats have engendered the Old Guard Kobolds as new adversaries to encounter :lol: Cheerio, Gary [/QUOTE]
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