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Computers beat up my role player
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<blockquote data-quote="EightBitAssassin" data-source="post: 3662064" data-attributes="member: 53819"><p>I would say that MMOs such as WoW could be better described as RPG Simulators. They embody most of the mechanical and thematic elements of traditional RPGs but are too limited in scope and content to be defined as an actual RPG. Some video games emulate RPGs better than others, but in the end it's not at all the same experience.</p><p></p><p>It all comes down to how much control the GM and players have over the game. Time is an obvious issue here. The GM can pause or fast forward time to skip over unnecessary elements or even go back in time and roleplay a flashback scene. </p><p></p><p>Improvisation is another issue. In an MMO you cannot be rewarded for having a clever idea. You cannot try anything that is not strictly defined within the boundaries of the game's interface. You can't really do anything but run around, find quests from two dimensional NPCs and grind through repetitive encounters trying to level up. If that's how your D&D sessions are thats fine but theres a lot more potential to roleplaying that your missing out on.</p><p></p><p>Tabletop RPGs are more than pizza and cheetos. Their more than magic items and skill points and what level you are. RPGs are about having fun with friends, telling a story and being able to look back on the game as something memorable.</p><p></p><p>I like MMORPGs and all dont get me wrong! As far as video games go their some of the best! But until they find a way to add in even a hint of the level of depth that a tabletop RPG encompasses I consider MMORPGs to stand for "Mundane Mechanical Online Restrictive Paradigm Generators."</p></blockquote><p></p>
[QUOTE="EightBitAssassin, post: 3662064, member: 53819"] I would say that MMOs such as WoW could be better described as RPG Simulators. They embody most of the mechanical and thematic elements of traditional RPGs but are too limited in scope and content to be defined as an actual RPG. Some video games emulate RPGs better than others, but in the end it's not at all the same experience. It all comes down to how much control the GM and players have over the game. Time is an obvious issue here. The GM can pause or fast forward time to skip over unnecessary elements or even go back in time and roleplay a flashback scene. Improvisation is another issue. In an MMO you cannot be rewarded for having a clever idea. You cannot try anything that is not strictly defined within the boundaries of the game's interface. You can't really do anything but run around, find quests from two dimensional NPCs and grind through repetitive encounters trying to level up. If that's how your D&D sessions are thats fine but theres a lot more potential to roleplaying that your missing out on. Tabletop RPGs are more than pizza and cheetos. Their more than magic items and skill points and what level you are. RPGs are about having fun with friends, telling a story and being able to look back on the game as something memorable. I like MMORPGs and all dont get me wrong! As far as video games go their some of the best! But until they find a way to add in even a hint of the level of depth that a tabletop RPG encompasses I consider MMORPGs to stand for "Mundane Mechanical Online Restrictive Paradigm Generators." [/QUOTE]
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