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Computers beat up my role player
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<blockquote data-quote="Doug McCrae" data-source="post: 3662442" data-attributes="member: 21169"><p>In some ways, a human GM can make a game a lot more limited. I very much enjoy sandbox-style PC games such as Morrowind or World Of Warcraft because I'm free to go anywhere I want, and to some extent do whatever I want - attack guards and steal things or fight crime and catch criminals; make money or gamble it away; join one faction or another. I'm not limited by a DM who's only allowing good alignments. I'm not limited by the adventure he has prepared for this evening. I'm not limited by what the other players want to do. Because really in a face-to-face roleplaying game, although we may claim imagination is the only limit, the other players and their desires are a huge limiting factor. I can't really go off and become a gladiator if the other players want to do a dungeon delve. I can't do a dungeon delve when the DM has a murder mystery ready.</p><p></p><p>In all computer games there are creative human beings coming up with plots and scenarios - the developers. A whole team in fact, working full time. So there's often more to do, in a sense there are more options, but within each scenario the interactivity is more limited.</p><p></p><p>Another benefit with the computer is the lack of bias or arbitrariness. The DM who won't let his 'Mary Sue' NPC lose and fudges things to ensure it doesn't happen. The DM who has it in for a particular player. The DM who has a peculiar view of reality. Aside from bugs, with a PC game one can be sure the rules are always followed.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3662442, member: 21169"] In some ways, a human GM can make a game a lot more limited. I very much enjoy sandbox-style PC games such as Morrowind or World Of Warcraft because I'm free to go anywhere I want, and to some extent do whatever I want - attack guards and steal things or fight crime and catch criminals; make money or gamble it away; join one faction or another. I'm not limited by a DM who's only allowing good alignments. I'm not limited by the adventure he has prepared for this evening. I'm not limited by what the other players want to do. Because really in a face-to-face roleplaying game, although we may claim imagination is the only limit, the other players and their desires are a huge limiting factor. I can't really go off and become a gladiator if the other players want to do a dungeon delve. I can't do a dungeon delve when the DM has a murder mystery ready. In all computer games there are creative human beings coming up with plots and scenarios - the developers. A whole team in fact, working full time. So there's often more to do, in a sense there are more options, but within each scenario the interactivity is more limited. Another benefit with the computer is the lack of bias or arbitrariness. The DM who won't let his 'Mary Sue' NPC lose and fudges things to ensure it doesn't happen. The DM who has it in for a particular player. The DM who has a peculiar view of reality. Aside from bugs, with a PC game one can be sure the rules are always followed. [/QUOTE]
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