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Computers beat up my role player
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<blockquote data-quote="Raven Crowking" data-source="post: 3663251" data-attributes="member: 18280"><p>Man, I feel sorry for you, and that isn't sniping. A rpg can (and, IMHO, should) be so much more than that. What you describe is one of the main reasons that I espouse sandbox-style play with rpgs. You can, literally, do what you want to, rather than following someone else's script.</p><p></p><p>If I were you, I'd consider changing DMs.</p><p></p><p>If you want to be in games where more variety occurs in your encounters, I'd suggest running the game yourself. Set up some encounters where hide, fight, or run aren't the only options. Have monsters that talk to the PCs when they start the normal hide/run/fight routine. You know:</p><p></p><p>"Hey! Sorry now! I didn't know you could defend yourselves! It's usually just kobolds going down this corridor!"</p><p></p><p>As a result of allowing a more varied interaction with monsters, I've had PCs rescue an orc from bugbears....and then <em>heal the orc in preference to another party member</em>. And, BTW, this was in a 3.X version of the <em>Keep on the Borderlands</em> caves, which shows that <em>if you follow the advice given in the module</em>, you certainly have a more immersive experience than some might suggest. This kind of thing can, and does, happen....and in that particular game, all of the players were in High School (my son & friends).</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3663251, member: 18280"] Man, I feel sorry for you, and that isn't sniping. A rpg can (and, IMHO, should) be so much more than that. What you describe is one of the main reasons that I espouse sandbox-style play with rpgs. You can, literally, do what you want to, rather than following someone else's script. If I were you, I'd consider changing DMs. If you want to be in games where more variety occurs in your encounters, I'd suggest running the game yourself. Set up some encounters where hide, fight, or run aren't the only options. Have monsters that talk to the PCs when they start the normal hide/run/fight routine. You know: "Hey! Sorry now! I didn't know you could defend yourselves! It's usually just kobolds going down this corridor!" As a result of allowing a more varied interaction with monsters, I've had PCs rescue an orc from bugbears....and then [i]heal the orc in preference to another party member[/i]. And, BTW, this was in a 3.X version of the [i]Keep on the Borderlands[/i] caves, which shows that [i]if you follow the advice given in the module[/i], you certainly have a more immersive experience than some might suggest. This kind of thing can, and does, happen....and in that particular game, all of the players were in High School (my son & friends). [/QUOTE]
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