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Computers beat up my role player
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3663697" data-attributes="member: 23094"><p>Well, in my experience, most monsters don't really talk back all that much, and those which do - being, generally, slobbery hordes of twisted souls - aren't much interested in what the PCs have to say.</p><p></p><p>There are, however, certain NPCs with which converse can be productive. On the CRPG front, as long ago as the Gold Box Series you could speak / interact with wandering bands of humanoids (incl. goblins, hobgoblins, etc.) and bribe them to leave you alone, join you in an upcoming fight, get information from them, etc.</p><p></p><p></p><p></p><p>I can't say as I've ever read that, no. But, again (and assuming what happened in the story), I think you are missing one of the major aspects of MMO<strong>RPG</strong>s, and that's that, occasionally, it <strong>is</strong> another player in the guise of the giant. It <strong>is</strong> a gamemaster sitting on the other side of the screen, talking back and interacting and agreeing to go on his own way for a couple shiney pieces of gold, or join you on your quest, or what-have-you, and this is even more common in smaller-scale MMO<strong>RPG</strong>s like Neverwinter Nights (where the player to DM ratio can be roughly equal to a tabletop game, if you want to run it that way).</p><p></p><p></p><p></p><p>I'm sorry you feel that way.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3663697, member: 23094"] Well, in my experience, most monsters don't really talk back all that much, and those which do - being, generally, slobbery hordes of twisted souls - aren't much interested in what the PCs have to say. There are, however, certain NPCs with which converse can be productive. On the CRPG front, as long ago as the Gold Box Series you could speak / interact with wandering bands of humanoids (incl. goblins, hobgoblins, etc.) and bribe them to leave you alone, join you in an upcoming fight, get information from them, etc. I can't say as I've ever read that, no. But, again (and assuming what happened in the story), I think you are missing one of the major aspects of MMO[b]RPG[/b]s, and that's that, occasionally, it [b]is[/b] another player in the guise of the giant. It [b]is[/b] a gamemaster sitting on the other side of the screen, talking back and interacting and agreeing to go on his own way for a couple shiney pieces of gold, or join you on your quest, or what-have-you, and this is even more common in smaller-scale MMO[b]RPG[/b]s like Neverwinter Nights (where the player to DM ratio can be roughly equal to a tabletop game, if you want to run it that way). I'm sorry you feel that way. [/QUOTE]
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