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Computers beat up my role player
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3664098" data-attributes="member: 23094"><p>Why? What sort of meaningful conversation are you going to have with a black pudding, or a chimaera, or a gibbering mouther? When the fanatical lizardmen followers of Set charge the swampside settlement, willingly ebmracing death so long as they spill human blood, are they going to have any particular bits of wisdom to impart?</p><p></p><p>When the Hidden High Priests of the Dark God are in the final stages of their final ritual to summon the End-of-All, do you really think you're going to convert any of them by pointing out the danger in what they're doing?</p><p></p><p>There are times, and depending on your campaign style potentially a lot of them, when there's just no good reason to chat with your foes.</p><p></p><p>And if I'm having fun, and my players are having fun, who the hell are you to sit in judgement of me and mine?</p><p></p><p></p><p></p><p>So, now, there's a distinction between "operating as a role-playing game" and actually being a role-playing game?</p><p></p><p>That's an interesting distinction to draw, given your particular point of view:</p><p></p><p></p><p></p><p>Doesn't that just say that, really, D&D is a "better-than-average RPG simulator" and not an actual role-playing game? After all, sometimes D&D lacks the "human element" required of RPGs - and sometimes MMO<strong>RPG</strong>s include the "human element" required of RPGs.</p><p></p><p>Or is it a matter of degree? If my NWN server is 100% DM-and-party, is it a roleplaying game? What if it's 95%? What if that 5% is "back in town down-time," which would be handwaved in a "real" RPG anyway?</p><p></p><p>Is that a meaningful difference?</p><p></p><p></p><p></p><p>It's not to convince you - just more to keep in plain view.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3664098, member: 23094"] Why? What sort of meaningful conversation are you going to have with a black pudding, or a chimaera, or a gibbering mouther? When the fanatical lizardmen followers of Set charge the swampside settlement, willingly ebmracing death so long as they spill human blood, are they going to have any particular bits of wisdom to impart? When the Hidden High Priests of the Dark God are in the final stages of their final ritual to summon the End-of-All, do you really think you're going to convert any of them by pointing out the danger in what they're doing? There are times, and depending on your campaign style potentially a lot of them, when there's just no good reason to chat with your foes. And if I'm having fun, and my players are having fun, who the hell are you to sit in judgement of me and mine? So, now, there's a distinction between "operating as a role-playing game" and actually being a role-playing game? That's an interesting distinction to draw, given your particular point of view: Doesn't that just say that, really, D&D is a "better-than-average RPG simulator" and not an actual role-playing game? After all, sometimes D&D lacks the "human element" required of RPGs - and sometimes MMO[b]RPG[/b]s include the "human element" required of RPGs. Or is it a matter of degree? If my NWN server is 100% DM-and-party, is it a roleplaying game? What if it's 95%? What if that 5% is "back in town down-time," which would be handwaved in a "real" RPG anyway? Is that a meaningful difference? It's not to convince you - just more to keep in plain view. [/QUOTE]
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