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Computers beat up my role player
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<blockquote data-quote="Gentlegamer" data-source="post: 3664262" data-attributes="member: 2425"><p>If the building you are refering to is a miniature of some kind, that is not the building itself, it is a visual aide. The building itself exists in the participants' imaginations and is completely mutable and changeable in response to player action and game master arbitration, including actions not anticpated by the game master or even the RAW.</p><p></p><p>Total game master control over the environment and the beings in it to react in-game in non-scripted ways to extemporaneous, unanticipated actions. The scope of activity in the game must only be limited by the imagination of the participants.</p><p></p><p>The game engine of the video game necessarily limits the scope of action that the game master and players can have. Now, if somehow, the game engine becomes sufficiently advanced that the game master (which is a human) has complete spontaneous, in-game control, and the players have complete extemporaneous imaginative freedom for their characters to perform actions, then using the NWN would seem to be a form of communication by which participants can play a role-playing game, similar to a more graphically intensive WebRPG.*</p><p></p><p>*HOWEVER, I am not greatly familiar with NWN, and if it contains what are called "action elements" (as the term is used in the video game industry) it would not quite be an actual role-playing game. What I mean by this is if there is a significant element where participants' manual dexterity at manupulating the keyboard and mouse (or controller, or whatever physical input devise is in use) is crucial to succeeding at in-game tasks (such as combat), then it isn't a role-playing game.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 3664262, member: 2425"] If the building you are refering to is a miniature of some kind, that is not the building itself, it is a visual aide. The building itself exists in the participants' imaginations and is completely mutable and changeable in response to player action and game master arbitration, including actions not anticpated by the game master or even the RAW. Total game master control over the environment and the beings in it to react in-game in non-scripted ways to extemporaneous, unanticipated actions. The scope of activity in the game must only be limited by the imagination of the participants. The game engine of the video game necessarily limits the scope of action that the game master and players can have. Now, if somehow, the game engine becomes sufficiently advanced that the game master (which is a human) has complete spontaneous, in-game control, and the players have complete extemporaneous imaginative freedom for their characters to perform actions, then using the NWN would seem to be a form of communication by which participants can play a role-playing game, similar to a more graphically intensive WebRPG.* *HOWEVER, I am not greatly familiar with NWN, and if it contains what are called "action elements" (as the term is used in the video game industry) it would not quite be an actual role-playing game. What I mean by this is if there is a significant element where participants' manual dexterity at manupulating the keyboard and mouse (or controller, or whatever physical input devise is in use) is crucial to succeeding at in-game tasks (such as combat), then it isn't a role-playing game. [/QUOTE]
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