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Computers beat up my role player
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<blockquote data-quote="Raven Crowking" data-source="post: 3665241" data-attributes="member: 18280"><p>Not if these do not already exist in the program. You are basically saying here that you can have a rpg where the only real (non-simulation of programmer player) decisions are based on cheating and errors in the program. This sort of definition makes the term meaningless.</p><p></p><p>Explain to me how Monopoly, Chess, and eating ham sandwiches are not roleplaying games.</p><p></p><p></p><p></p><p>Not so. Any of the above can be overridden during game play. Grab the 1e modules, for example, and you can see examples of each and every one of the above being overridden because the author thought it desireable to do so for the purposes of game play. Then talk to people who played those modules, and see how the DMs changed them if they like because they thought it desireable to do so for the purposes of game play. Then talk to the players who did things unforseen by either module writer or DM, and got unexpected results, because all involved thought it desireable to do so for the purposes of game play.</p><p></p><p>The only true limitations to a role-playing game are</p><p></p><p></p><p></p><p>And once you realize that the DM <em><strong>is</strong></em> one of the other players, that limitation is pretty small. It is also, note, the defining limitation of "rpgs" as Gary defined it, and as I define it.</p><p></p><p>You may think that this can actually mean a player is more limited in a role-playing game than while playing a computer game, but the fact is that your example offers no point-by-point comparison, and if you do a point-by-point comparison you could literally fill the internet with the freedoms offered by a role-playing game while simultaneously filling the internet once again with the limitation offered by a computer game.</p><p></p><p>Infinite possibilities, which contain a few limitations based upon the makeup of your group, are still infinite possibilities.</p><p></p><p>Absolute restrictions to actions, which contain several hundred possibilities, are still absolute restrictions.</p><p></p><p>One is playing a role-playing game. The other is simulating the decisions of a player (programmer) playing a role-playing game.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3665241, member: 18280"] Not if these do not already exist in the program. You are basically saying here that you can have a rpg where the only real (non-simulation of programmer player) decisions are based on cheating and errors in the program. This sort of definition makes the term meaningless. Explain to me how Monopoly, Chess, and eating ham sandwiches are not roleplaying games. Not so. Any of the above can be overridden during game play. Grab the 1e modules, for example, and you can see examples of each and every one of the above being overridden because the author thought it desireable to do so for the purposes of game play. Then talk to people who played those modules, and see how the DMs changed them if they like because they thought it desireable to do so for the purposes of game play. Then talk to the players who did things unforseen by either module writer or DM, and got unexpected results, because all involved thought it desireable to do so for the purposes of game play. The only true limitations to a role-playing game are And once you realize that the DM [i][b]is[/b][/i][b][/b] one of the other players, that limitation is pretty small. It is also, note, the defining limitation of "rpgs" as Gary defined it, and as I define it. You may think that this can actually mean a player is more limited in a role-playing game than while playing a computer game, but the fact is that your example offers no point-by-point comparison, and if you do a point-by-point comparison you could literally fill the internet with the freedoms offered by a role-playing game while simultaneously filling the internet once again with the limitation offered by a computer game. Infinite possibilities, which contain a few limitations based upon the makeup of your group, are still infinite possibilities. Absolute restrictions to actions, which contain several hundred possibilities, are still absolute restrictions. One is playing a role-playing game. The other is simulating the decisions of a player (programmer) playing a role-playing game. [/QUOTE]
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