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Computers beat up my role player
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<blockquote data-quote="ThirdWizard" data-source="post: 3665362" data-attributes="member: 12037"><p>Going back to that.</p><p></p><p></p><p></p><p>Generally speaking, RPGs in the video game world are usually marked by the ability to level up. This is one reason Ninja Gaiden isn't one. While in Ninja Gaiden you gain new abilities and there is a story, there are no "levels" to gain. The same is true of God of War which isn't considered an RPG because, while your equipment and spells level, the character doesn't. This is why Oblivion is an RPG instead of a FPS. This doesn't always apply, but its a good guideline to follow.</p><p></p><p></p><p></p><p>I'm saying that total freedom is a <em>really really bad</em> definition for roleplaying game.</p><p></p><p>Here's a good one, in my mind:</p><p>1) Assumed role of a character or characters</p><p>2) Some kind of codified rules that determine success/failure or similar</p><p>3) Series of encounters in which success is at least partially dependent on character stats</p><p></p><p>I think this accurately depicts the emergence of roleplaying from wargaming.</p><p></p><p></p><p></p><p>No, you're limited by the rules of the game, not some nebulous "other player." If you were to ask gamers who is playing Xenogears while they hold the controller in their hand, how many do you think are going to say that there's this guy inside their Playstation who is really playing the game?</p><p></p><p>I don't buy the "unlimited possibilities" requirement of a game to be an RPG. That might be an important quality for your preference, but to use it as a defining characteristic that cannot be done without sounds very elitist. So if others don't care about unlimited possibilities they don't understand the "truth" or some such. When you pick up a wargame and say "Hey, I'm going to call this soldier here Bob!" that is a basic roleplaying game.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3665362, member: 12037"] Going back to that. Generally speaking, RPGs in the video game world are usually marked by the ability to level up. This is one reason Ninja Gaiden isn't one. While in Ninja Gaiden you gain new abilities and there is a story, there are no "levels" to gain. The same is true of God of War which isn't considered an RPG because, while your equipment and spells level, the character doesn't. This is why Oblivion is an RPG instead of a FPS. This doesn't always apply, but its a good guideline to follow. I'm saying that total freedom is a [i]really really bad[/i] definition for roleplaying game. Here's a good one, in my mind: 1) Assumed role of a character or characters 2) Some kind of codified rules that determine success/failure or similar 3) Series of encounters in which success is at least partially dependent on character stats I think this accurately depicts the emergence of roleplaying from wargaming. No, you're limited by the rules of the game, not some nebulous "other player." If you were to ask gamers who is playing Xenogears while they hold the controller in their hand, how many do you think are going to say that there's this guy inside their Playstation who is really playing the game? I don't buy the "unlimited possibilities" requirement of a game to be an RPG. That might be an important quality for your preference, but to use it as a defining characteristic that cannot be done without sounds very elitist. So if others don't care about unlimited possibilities they don't understand the "truth" or some such. When you pick up a wargame and say "Hey, I'm going to call this soldier here Bob!" that is a basic roleplaying game. [/QUOTE]
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