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Computers beat up my role player
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<blockquote data-quote="takyris" data-source="post: 3672781" data-attributes="member: 5171"><p>And you are the one making it. I think <strong>so</strong>. Wayne stated, and you pointed me at his post by way of agreement, that someone running a module in a manner that he disapproves of is actually not playing an RPG at all. On an RPG forum, that's an attack. A passive-aggressive one that can be disguised with handwaving and "I'm just trying to have an intelligent discussion" excuses, but an attack nonetheless.</p><p></p><p>Ultimately, though, whatever you want to call the video games everyone else is calling CRPGs is up to you. The rest of the world appears to be moving on.</p><p></p><p></p><p></p><p>AFAYK would be incorrect. My definition of an RPG is any game that contains a given number of the following:</p><p></p><p>Character customization (choosing race/background, choosing classes and skills)</p><p>Character progression (character gets new abilities and/or improves old ones)</p><p>Inventory system (you get to choose what you use, with different effects and tradeoffs for different items)</p><p>Resource management (your abilities or items are limited in numbers or uses -- you can run out of spells or arrows)</p><p>Tactical combat (the game rewards or requires strategic thinking along the "what spell/weapon/ability to use when" lines)</p><p>Free exploration (the game has more than one path -- there are areas where you can wander and hit content in whatever order you like)</p><p>Story immersion (the game has a good, solid story that provides a good reason for all the stuff you're fighting and when)</p><p>Story influence (the game responds to choices you make by giving different content, so different playthroughs yield a different story)</p><p></p><p>I don't know what the magic number there is -- 3? 4? 5? -- but I do know that taking just one or two elements and declaring them the sole defining point(s) of whether something is an RPG is an attempt to declare one's personal preferences reality. I might not like Oblivion, but I can accept it as an RPG.</p></blockquote><p></p>
[QUOTE="takyris, post: 3672781, member: 5171"] And you are the one making it. I think [b]so[/b]. Wayne stated, and you pointed me at his post by way of agreement, that someone running a module in a manner that he disapproves of is actually not playing an RPG at all. On an RPG forum, that's an attack. A passive-aggressive one that can be disguised with handwaving and "I'm just trying to have an intelligent discussion" excuses, but an attack nonetheless. Ultimately, though, whatever you want to call the video games everyone else is calling CRPGs is up to you. The rest of the world appears to be moving on. AFAYK would be incorrect. My definition of an RPG is any game that contains a given number of the following: Character customization (choosing race/background, choosing classes and skills) Character progression (character gets new abilities and/or improves old ones) Inventory system (you get to choose what you use, with different effects and tradeoffs for different items) Resource management (your abilities or items are limited in numbers or uses -- you can run out of spells or arrows) Tactical combat (the game rewards or requires strategic thinking along the "what spell/weapon/ability to use when" lines) Free exploration (the game has more than one path -- there are areas where you can wander and hit content in whatever order you like) Story immersion (the game has a good, solid story that provides a good reason for all the stuff you're fighting and when) Story influence (the game responds to choices you make by giving different content, so different playthroughs yield a different story) I don't know what the magic number there is -- 3? 4? 5? -- but I do know that taking just one or two elements and declaring them the sole defining point(s) of whether something is an RPG is an attempt to declare one's personal preferences reality. I might not like Oblivion, but I can accept it as an RPG. [/QUOTE]
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