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Computers beat up my role player
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<blockquote data-quote="TwinBahamut" data-source="post: 3674572" data-attributes="member: 32536"><p>Well, considering that the only people who argue this term are the pen and paper RPG players, and the mainstream videogame players don't even know this arguement exists, your argument may not be totally lost, but it seems grim and unfeasible.</p><p></p><p>I will omit a quote for the rest of your post to save space.</p><p></p><p>Regardless, Crowking, I think you need to be clearer about exactly what you consider Definition A and Definition B to be exactly, since I think there are two pairs of definitions floating around right now, and I think you are arguing based on a different set than me.</p><p></p><p>Definition Pair 1:</p><p>A (old): "RPG" refers to pen and paper RPGs.</p><p>B (new): "RPG" refers to both pen and paper RPGs and electronic RPGs.</p><p></p><p>In this framework, yes, B is a subset of A, and thus this is what I think you are referring to. But these are not my definitions.</p><p></p><p>Definition Pair 2:</p><p>A (current, alternative to B): "RPG" refers to pen and paper RPGs</p><p>B (current, alternative to A): "RPG" refers to a genre of videogames</p><p></p><p>This is my framework. The concept of "old" and "new" definitions is irrelevent, since they are both currently used, and yet they are not the same.</p><p></p><p>So, in your X and Y set framework, I am arguing that it is option 4, Set X (pen and paper RPGs) and Set Y (videogame RPGs) are totally different, except where minor overlap occurs (Neverwinter Nights or Baldur's Gate, for example). At the very least, I don't think most makers and fans of videogame RPGs consider their hobby to be a subset of the larger RPG hobby (especially considering that videogame RPGs might very well be more popular and mainstream than pen and paper RPGs as a whole).</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3674572, member: 32536"] Well, considering that the only people who argue this term are the pen and paper RPG players, and the mainstream videogame players don't even know this arguement exists, your argument may not be totally lost, but it seems grim and unfeasible. I will omit a quote for the rest of your post to save space. Regardless, Crowking, I think you need to be clearer about exactly what you consider Definition A and Definition B to be exactly, since I think there are two pairs of definitions floating around right now, and I think you are arguing based on a different set than me. Definition Pair 1: A (old): "RPG" refers to pen and paper RPGs. B (new): "RPG" refers to both pen and paper RPGs and electronic RPGs. In this framework, yes, B is a subset of A, and thus this is what I think you are referring to. But these are not my definitions. Definition Pair 2: A (current, alternative to B): "RPG" refers to pen and paper RPGs B (current, alternative to A): "RPG" refers to a genre of videogames This is my framework. The concept of "old" and "new" definitions is irrelevent, since they are both currently used, and yet they are not the same. So, in your X and Y set framework, I am arguing that it is option 4, Set X (pen and paper RPGs) and Set Y (videogame RPGs) are totally different, except where minor overlap occurs (Neverwinter Nights or Baldur's Gate, for example). At the very least, I don't think most makers and fans of videogame RPGs consider their hobby to be a subset of the larger RPG hobby (especially considering that videogame RPGs might very well be more popular and mainstream than pen and paper RPGs as a whole). [/QUOTE]
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