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Computers for all (Nexus (I am changing the name))
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<blockquote data-quote="Aussiegamer" data-source="post: 2031852" data-attributes="member: 19601"><p>ON BOARD COMPUTER (OBC) </p><p></p><p>VEHICLES (PL 6+)</p><p>Slot use: 1 per On Board.</p><p></p><p>TYPE/ DC/ BONUS/ PROGRAMS ALLOWED</p><p></p><p>Type/ Purchase/ DC/ Bonus/ Programs Allowed/ HUD Links/ Law Level</p><p>Basic 15 0 1 1 0</p><p>Improved 18 +1 1 2 0</p><p>Good 21 +2 2 3 Lic (+1)</p><p>Excellent 24 +3 3 4 Lic (+1)</p><p>Mil Specs 27 +4 4 6 Mil (+3)</p><p>Note: Prices don't include the programs costs.</p><p></p><p>PROGRAMS ALLOWED: </p><p>This is a coverall program that takes up a lot of the drives. It is not one specific program and thus can be the cheap version of another type but does not work as well, thus fewer bonuses.</p><p>Every PL increase grants 1 extra program slot allowed.</p><p>HUD LINKS</p><p>This is the number of external devices such as motion detectors or radio that can be linked via the OBC to the crews HUDs.</p><p>SKILLS PROGRAM</p><p>These act as a bonus to the user. So a +2 skill program will grant a +2 spot to the user, when using the vehicle.</p><p>Each +2 skill modifier uses 1 program slot.</p><p>Type ofOBC/ Max Ranks Allowed</p><p>Basic 2</p><p>Improved 4</p><p>Good 6</p><p>Excellent 8</p><p>Mil Specs 10</p><p></p><p>DRIVE/ PILOT AUTO-PILOT PROGRAM uses the pilot/ drive skill as its base score. This program uses 1 program slot.</p><p></p><p>FEAT PROGRAMS</p><p>These allow a vehicle to gain single robotic FEAT PROGIT (PL 6). This allows the user to gain access to this feat whilst using this vehicle only. Each one uses one program slot.</p><p>They ignore any cybernetic requirements for the skills and feats to be loaded.</p><p></p><p>PROGRAMS</p><p>ACHILLES TARGETING </p><p>This system improves the critical range of all the weapons by one step, thus if 20 before they are now 19-20.</p><p>Programs used: 2</p><p>Purchase DC: 28.</p><p>Restriction: Military (+3).</p><p>OFFENSIVE AND DEFENSIVE ELECTRONIC ENHANCEMENTS</p><p>These programs are combined with the DEFENSIVE ELECTRONIC MEASURES SYSTEM (PL 5) and OFFENSIVE ELECTRONIC TARGETING SYSTEM (PL 5) gadgets.</p><p></p><p>PL 6 TARGETING</p><p>TYPE/ BONUS/ PROGRAMS USED/ PURCHASE DC</p><p>Basic +1 1 18</p><p>Improved +2 2 26</p><p>Advanced+3 3 32</p><p>Mil Spec +4 4 40</p><p>These programs stack with the and OFFENSIVE ELECTRONIC TARGETING SYSTEM (PL 5) gadget</p><p>Purchase DC: as above.</p><p>Restriction: Military (+3).</p><p></p><p>PL 6 ECM</p><p>TYPE/ BONUS/ PROGRAMS USED/ PURCHASE DC</p><p>Basic +1 1 21</p><p>Improved +2 2 29</p><p>Advanced+3 3 37</p><p>Mil Spec +4 4 43</p><p>This interferes with all incoming signals and thus electronic devices like targeting systems or scopes etc are affected, but not direct sight or optical scopes.</p><p>These programs stack with the and DEFENSIVE ELECTRONIC MEASURES SYSTEM (PL 5) gadget</p><p>Purchase DC: as above.</p><p>Restriction: Military (+3).</p><p></p><p>WEAPONS PROGRAMS</p><p>CO-ORDINATE</p><p>Slot use: 3</p><p>Activation: MEA</p><p>This allows gunners to fire the same type of weapon as a spread affect. The guns must be able to be used in that zone. All weapons gain +2 to hit.</p><p>Purchase DC: 24.</p><p>Restriction: Military (+3).</p><p>SEQUENCED SHOTS</p><p>Slot use: 5</p><p>Activation: SA</p><p>This allows one gunner to fire all the same type of weapons one after another at the same target; the weapons must be able to fire into the same zone.</p><p>1st hit: normal damage</p><p>2nd + hit: drops DR 10% each time</p><p>Draw back: only the first successful hit can be a critical hit.</p><p>Purchase DC: 28.</p><p>Restriction: Military (+3).</p><p>CHANNELLED</p><p>Slot use: 6</p><p>Activation: SA</p><p>This allows one gunner to fire all the same type of weapon as one attack at the same target; the weapons must be able to fire into the same zone. The guns are unable to be used next round as they need to be brought back on line afterwards.</p><p>Drawback: -2 to hit per weapon included.</p><p>Benefit: It counts as one attack for DR purposes.</p><p>Purchase DC: 34.</p><p>Restriction: Military (+3).</p><p>LINKED OBC</p><p>Slot use: 1</p><p>Activation: MEA</p><p>This allows UL ships to link their OBC’s and use another program to attack as one. They must be able to fire at the same zone and be able to communicate with each other.</p><p>Purchase DC: 15.</p><p>Restriction: Military (+3).</p><p>COMBINED WEAPONS</p><p>Slot use: 3</p><p>Activation: MEA</p><p>This allows the linking of different types of weapons to be used with other programs.</p><p>Purchase DC: 22.</p><p>Restriction: Military (+3).</p><p></p><p>SENSOR INTERPRETATION</p><p>This allows the user to interact via the computer to gain the bonus.</p><p></p><p>DAMAGE CONTROL</p><p>This allows the user to interact via the computer to gain the bonus. Vehicle must have a damage control system for this to work.</p><p></p><p>BONUS: </p><p>This is the bonus to Computer Use the user gains using any programs installed on to the computer. </p><p>Every PL from PL 5 adds +1 to both the bonus and to the programs allowed to all base PCs.</p><p></p><p>The bonus also sets the maximum for targeting or defence modifiers programs.</p><p></p><p>ARMOUR AND RANGED WEAPONS (PL 6+)</p><p>Maximum of one per armour or weapon is allowed. </p><p>They must have the “Integrated” gadget installed, thus +1 purchase DC to the weapon and then the cost of the OBC.</p><p></p><p>Types, etc as per OBC vehicles.</p><p></p><p>Since the computer needs to be small the cost is +5 for miniaturisation.</p><p></p><p>It allows weapons to have robotic SKILL or FEAT PROGIT (PL 6) to be added to the gun. Can not have defence programs loaded but may have targeting programs loaded.</p><p></p><p>The SKILL PORGIT acts as a bonus to the user. So +2 spot SKILL PORGIT grants a +2 spot to the user when using the weapon.</p><p></p><p>PERSONAL BATTLECOMP (PL 5)</p><p></p><p>The HUD is a very useful item that allows instant access to all sorts of data, but the data needs to be sorted and then displayed to it. So the PBC was invented to do this function.</p><p></p><p>It comes in two main type and several sub-types.</p><p>Pack (PL 5)</p><p>Type/ Purchase DC/ Inputs Allowed/ Law Level</p><p>Basic 19 2 0</p><p>Improved 21 3 0</p><p>Good 24 4 Lic (+1)</p><p>Mil Specs 30 6 Mil (+3)</p><p></p><p>Gauntlet (PL 6)</p><p>Type/ Purchase DC/ Inputs Allowed/ Law Level</p><p>Basic 21 3 0</p><p>Improved 23 4 0</p><p>Good 26 5 Mil (+3)</p><p>Mil Specs 32 7 Mil (+3)</p><p></p><p>The pack one is stored within the back pack or similar carrying device, it requires a small keypad to be accessible for any referencing to the OBC</p><p>The gauntlet is worn on the fore arm of the creatures. It has a small flexible LCD screen and key pad.</p><p></p><p>As technology increases so does the PBC’s abilities and thus it is allowed 1 extra input per PL above 5.</p><p>An input is any other device such as a weapon, sensor, data communications via radio etc.</p><p>They can be used to link sensors like motion detectors to armatures to have a remotely activated gun system.</p><p></p><p>IFF</p><p>Interrogate Friend or Foe</p><p></p><p>This gadget is used to stop friendly vehicles from firing on one another during combat.</p><p></p><p>The code is set by the user and they can take 10 on their computer use skill check to encrypt this signal to stop enemies from using it.</p><p></p><p>The code can be cracked with a successful computer skill check and that code entered into the vehicles OBC.</p><p></p><p>The non-firing can be over ridden by a manual control or by a remote signal to enable the vehicle to fire on that vehicle.</p><p></p><p><strong>What do you think?</strong></p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2031852, member: 19601"] ON BOARD COMPUTER (OBC) VEHICLES (PL 6+) Slot use: 1 per On Board. TYPE/ DC/ BONUS/ PROGRAMS ALLOWED Type/ Purchase/ DC/ Bonus/ Programs Allowed/ HUD Links/ Law Level Basic 15 0 1 1 0 Improved 18 +1 1 2 0 Good 21 +2 2 3 Lic (+1) Excellent 24 +3 3 4 Lic (+1) Mil Specs 27 +4 4 6 Mil (+3) Note: Prices don't include the programs costs. PROGRAMS ALLOWED: This is a coverall program that takes up a lot of the drives. It is not one specific program and thus can be the cheap version of another type but does not work as well, thus fewer bonuses. Every PL increase grants 1 extra program slot allowed. HUD LINKS This is the number of external devices such as motion detectors or radio that can be linked via the OBC to the crews HUDs. SKILLS PROGRAM These act as a bonus to the user. So a +2 skill program will grant a +2 spot to the user, when using the vehicle. Each +2 skill modifier uses 1 program slot. Type ofOBC/ Max Ranks Allowed Basic 2 Improved 4 Good 6 Excellent 8 Mil Specs 10 DRIVE/ PILOT AUTO-PILOT PROGRAM uses the pilot/ drive skill as its base score. This program uses 1 program slot. FEAT PROGRAMS These allow a vehicle to gain single robotic FEAT PROGIT (PL 6). This allows the user to gain access to this feat whilst using this vehicle only. Each one uses one program slot. They ignore any cybernetic requirements for the skills and feats to be loaded. PROGRAMS ACHILLES TARGETING This system improves the critical range of all the weapons by one step, thus if 20 before they are now 19-20. Programs used: 2 Purchase DC: 28. Restriction: Military (+3). OFFENSIVE AND DEFENSIVE ELECTRONIC ENHANCEMENTS These programs are combined with the DEFENSIVE ELECTRONIC MEASURES SYSTEM (PL 5) and OFFENSIVE ELECTRONIC TARGETING SYSTEM (PL 5) gadgets. PL 6 TARGETING TYPE/ BONUS/ PROGRAMS USED/ PURCHASE DC Basic +1 1 18 Improved +2 2 26 Advanced+3 3 32 Mil Spec +4 4 40 These programs stack with the and OFFENSIVE ELECTRONIC TARGETING SYSTEM (PL 5) gadget Purchase DC: as above. Restriction: Military (+3). PL 6 ECM TYPE/ BONUS/ PROGRAMS USED/ PURCHASE DC Basic +1 1 21 Improved +2 2 29 Advanced+3 3 37 Mil Spec +4 4 43 This interferes with all incoming signals and thus electronic devices like targeting systems or scopes etc are affected, but not direct sight or optical scopes. These programs stack with the and DEFENSIVE ELECTRONIC MEASURES SYSTEM (PL 5) gadget Purchase DC: as above. Restriction: Military (+3). WEAPONS PROGRAMS CO-ORDINATE Slot use: 3 Activation: MEA This allows gunners to fire the same type of weapon as a spread affect. The guns must be able to be used in that zone. All weapons gain +2 to hit. Purchase DC: 24. Restriction: Military (+3). SEQUENCED SHOTS Slot use: 5 Activation: SA This allows one gunner to fire all the same type of weapons one after another at the same target; the weapons must be able to fire into the same zone. 1st hit: normal damage 2nd + hit: drops DR 10% each time Draw back: only the first successful hit can be a critical hit. Purchase DC: 28. Restriction: Military (+3). CHANNELLED Slot use: 6 Activation: SA This allows one gunner to fire all the same type of weapon as one attack at the same target; the weapons must be able to fire into the same zone. The guns are unable to be used next round as they need to be brought back on line afterwards. Drawback: -2 to hit per weapon included. Benefit: It counts as one attack for DR purposes. Purchase DC: 34. Restriction: Military (+3). LINKED OBC Slot use: 1 Activation: MEA This allows UL ships to link their OBC’s and use another program to attack as one. They must be able to fire at the same zone and be able to communicate with each other. Purchase DC: 15. Restriction: Military (+3). COMBINED WEAPONS Slot use: 3 Activation: MEA This allows the linking of different types of weapons to be used with other programs. Purchase DC: 22. Restriction: Military (+3). SENSOR INTERPRETATION This allows the user to interact via the computer to gain the bonus. DAMAGE CONTROL This allows the user to interact via the computer to gain the bonus. Vehicle must have a damage control system for this to work. BONUS: This is the bonus to Computer Use the user gains using any programs installed on to the computer. Every PL from PL 5 adds +1 to both the bonus and to the programs allowed to all base PCs. The bonus also sets the maximum for targeting or defence modifiers programs. ARMOUR AND RANGED WEAPONS (PL 6+) Maximum of one per armour or weapon is allowed. They must have the “Integrated” gadget installed, thus +1 purchase DC to the weapon and then the cost of the OBC. Types, etc as per OBC vehicles. Since the computer needs to be small the cost is +5 for miniaturisation. It allows weapons to have robotic SKILL or FEAT PROGIT (PL 6) to be added to the gun. Can not have defence programs loaded but may have targeting programs loaded. The SKILL PORGIT acts as a bonus to the user. So +2 spot SKILL PORGIT grants a +2 spot to the user when using the weapon. PERSONAL BATTLECOMP (PL 5) The HUD is a very useful item that allows instant access to all sorts of data, but the data needs to be sorted and then displayed to it. So the PBC was invented to do this function. It comes in two main type and several sub-types. Pack (PL 5) Type/ Purchase DC/ Inputs Allowed/ Law Level Basic 19 2 0 Improved 21 3 0 Good 24 4 Lic (+1) Mil Specs 30 6 Mil (+3) Gauntlet (PL 6) Type/ Purchase DC/ Inputs Allowed/ Law Level Basic 21 3 0 Improved 23 4 0 Good 26 5 Mil (+3) Mil Specs 32 7 Mil (+3) The pack one is stored within the back pack or similar carrying device, it requires a small keypad to be accessible for any referencing to the OBC The gauntlet is worn on the fore arm of the creatures. It has a small flexible LCD screen and key pad. As technology increases so does the PBC’s abilities and thus it is allowed 1 extra input per PL above 5. An input is any other device such as a weapon, sensor, data communications via radio etc. They can be used to link sensors like motion detectors to armatures to have a remotely activated gun system. IFF Interrogate Friend or Foe This gadget is used to stop friendly vehicles from firing on one another during combat. The code is set by the user and they can take 10 on their computer use skill check to encrypt this signal to stop enemies from using it. The code can be cracked with a successful computer skill check and that code entered into the vehicles OBC. The non-firing can be over ridden by a manual control or by a remote signal to enable the vehicle to fire on that vehicle. [B]What do you think?[/B] [/QUOTE]
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