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<blockquote data-quote="Steel_Wind" data-source="post: 5458361" data-attributes="member: 20741"><p>I saw NWN Diamond Ed. for $10 on Steam 2 weeks ago. You want to be sure to patch it to the last update -- as that it where all the cool art that my team spent three years making was added in. There is, literally, more art resources in the final patch than was added to the game in the first two expansions -- combined. You can also use our creature art to do some neat things -- like add horses to your scene when creating a campsite with horselines. (complete with barding if you care to add it) Stuff like that is HANDY when building a scene.</p><p></p><p>In terms of building and drawing? Literally, couldn't be easier. </p><p></p><p>NWN 1's learning curve was shalllow as all hell when it came to basic map building. When it came to lighting? A little trickier -- but still extremely easy.</p><p></p><p>When it came to scripting? That's a different matter entirely. Very steep curve then. But you aren't going to be scripting anything (and in your specific case, I don't think NWScript would be too hard in any event) </p><p></p><p>But scripting doesn't matter for this purpose, as you will <u><em>never</em></u> be running your map in the game client -- all map display will take place within the toolset itself. You will never be required to do one line of nwscript, ever, with the toolset when using the toolset for this purpose.</p><p></p><p>The only thing you would have to do any NWN modding for (if you wanted to) would be to add new placeables to your placeables 2da file from the Neverwintervault. That's it - that's all. And there are tutorials available to do this if you needed to do it. It's editing a column delimited text file. That part is easy if you decide to do it.</p><p></p><p>Otherwise? As easy and intuitive drawing as has ever been devised by man. That's the beauty of tile based map design in NWN 1. It's FAST and EASY. The entire toolset was designed, literally, on the paradigm that Trent Oster's grandmother (he was the producer of NWN1) was supposed to be able to fire it up and visually accomplish something with it in the first ten minutes.</p><p></p><p>That was their design mantra and they executed on it rather brilliantly.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5458361, member: 20741"] I saw NWN Diamond Ed. for $10 on Steam 2 weeks ago. You want to be sure to patch it to the last update -- as that it where all the cool art that my team spent three years making was added in. There is, literally, more art resources in the final patch than was added to the game in the first two expansions -- combined. You can also use our creature art to do some neat things -- like add horses to your scene when creating a campsite with horselines. (complete with barding if you care to add it) Stuff like that is HANDY when building a scene. In terms of building and drawing? Literally, couldn't be easier. NWN 1's learning curve was shalllow as all hell when it came to basic map building. When it came to lighting? A little trickier -- but still extremely easy. When it came to scripting? That's a different matter entirely. Very steep curve then. But you aren't going to be scripting anything (and in your specific case, I don't think NWScript would be too hard in any event) But scripting doesn't matter for this purpose, as you will [U][I]never[/I][/U] be running your map in the game client -- all map display will take place within the toolset itself. You will never be required to do one line of nwscript, ever, with the toolset when using the toolset for this purpose. The only thing you would have to do any NWN modding for (if you wanted to) would be to add new placeables to your placeables 2da file from the Neverwintervault. That's it - that's all. And there are tutorials available to do this if you needed to do it. It's editing a column delimited text file. That part is easy if you decide to do it. Otherwise? As easy and intuitive drawing as has ever been devised by man. That's the beauty of tile based map design in NWN 1. It's FAST and EASY. The entire toolset was designed, literally, on the paradigm that Trent Oster's grandmother (he was the producer of NWN1) was supposed to be able to fire it up and visually accomplish something with it in the first ten minutes. That was their design mantra and they executed on it rather brilliantly. [/QUOTE]
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