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<blockquote data-quote="Steel_Wind" data-source="post: 5458603" data-attributes="member: 20741"><p>I have not tried Tiamat - though I did try e-Adventure tile mapper. e-Adventure is slapping down 2d images. Even then -- it's not as flexible and nowhere NEAR as pretty. </p><p></p><p>NWN's placeable list is vast. When you choose to paint down buildings as placeables, the "grid" look to NWN villages vanishes as well. Now, as a GAME, NWN pathfinding will break into a billion pieces if there are placeable buildings across walkmesh node points. </p><p></p><p>But that isn't what we are using it for when we just want to use it as a paint program to display a graphic image on a screen. We aren't making a module that needs to run as a compurer game with pathfinding AI that works. All we are using it for it to make a pretty 3d map. So it's all kinds of awesome for that. Hell, it will even give you animated seas/Ocens or animated lava fires on screen, too. </p><p></p><p>You can paint an entire village or town in less than a minute. Poof. Done.</p><p></p><p>Compared to Dundjinni? It's like comparing the Excelsior (NWN) vs. a Space Shuttle (Dundjinni).</p><p></p><p>Java is a slow-ass language for graphics. Dundjinni (which I bought the Platnium version of at a primo price back-in-the-day) is slow on <em>any</em> machine. The only point in favor of Dundjinni is that it will print maps. NWN does not have that capability.</p><p></p><p>But seeing as we are using a projector/display technology so that printing a map isn't an issue -- well that removes that advantage at a stroke, doesn't it?</p><p></p><p>They really can't compare. I can do more in NWN in 5 minutes than most people can do in 5 hours with Dundjinni. </p><p>And you can too.</p><p></p><p>Yes. Really. There's no comparison.</p><p></p><p>Now, appreciate as well that NWN is a 3d engine - not 2d. All the more reason.</p><p></p><p>Frankly, for making the kinds of maps that Dundjinni makes for electronic display (not for printing), I think that Maptool is a better, faster and more capable software package at a far better price (FREE). </p><p></p><p>But, even still, I wouldn't want to use Maptool in real time to make a great map in 1 or 2 minutes flat. </p><p></p><p>OTOH, I can get awesome results with NWN in those sorts of time constraints, no problem.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5458603, member: 20741"] I have not tried Tiamat - though I did try e-Adventure tile mapper. e-Adventure is slapping down 2d images. Even then -- it's not as flexible and nowhere NEAR as pretty. NWN's placeable list is vast. When you choose to paint down buildings as placeables, the "grid" look to NWN villages vanishes as well. Now, as a GAME, NWN pathfinding will break into a billion pieces if there are placeable buildings across walkmesh node points. But that isn't what we are using it for when we just want to use it as a paint program to display a graphic image on a screen. We aren't making a module that needs to run as a compurer game with pathfinding AI that works. All we are using it for it to make a pretty 3d map. So it's all kinds of awesome for that. Hell, it will even give you animated seas/Ocens or animated lava fires on screen, too. You can paint an entire village or town in less than a minute. Poof. Done. Compared to Dundjinni? It's like comparing the Excelsior (NWN) vs. a Space Shuttle (Dundjinni). Java is a slow-ass language for graphics. Dundjinni (which I bought the Platnium version of at a primo price back-in-the-day) is slow on [I]any[/I] machine. The only point in favor of Dundjinni is that it will print maps. NWN does not have that capability. But seeing as we are using a projector/display technology so that printing a map isn't an issue -- well that removes that advantage at a stroke, doesn't it? They really can't compare. I can do more in NWN in 5 minutes than most people can do in 5 hours with Dundjinni. And you can too. Yes. Really. There's no comparison. Now, appreciate as well that NWN is a 3d engine - not 2d. All the more reason. Frankly, for making the kinds of maps that Dundjinni makes for electronic display (not for printing), I think that Maptool is a better, faster and more capable software package at a far better price (FREE). But, even still, I wouldn't want to use Maptool in real time to make a great map in 1 or 2 minutes flat. OTOH, I can get awesome results with NWN in those sorts of time constraints, no problem. [/QUOTE]
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