Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Computers, Projectors, and Battle Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jcayer" data-source="post: 5459100" data-attributes="member: 76960"><p>As a group that has recently moved to the wall, I have to disagree with all the negativity. We use the built in tokens from maptools, or the players went and found an image they liked and we made it a token. Heck, they could draw one if any of them had the skill to do so. On top of that, someone/something gets bloodied, I can change their token to reflect that with 2 clicks. I have, or can easily create, ALL the monster tokens I want. I got tired of having the wrong mini, or using dice to represent monsters.</p><p></p><p>Moving things? Piece of cake, they have a wireless mouse that gets passed around the table and they can move their tokens wherever they wish. </p><p></p><p>They never look down, except at their sheets. I sit with my back to the wall and face them. Since they are always looking at me or the map, they are more involved.</p><p></p><p>We have a couple laser pointers scattered around the table and a grid, with coordinates, on the map. Easy to point things out.</p><p></p><p>Finally, the map is dynamic. Last night, the players had stolen an astral ship and were pursued by a flight of red dragons. Two of the dragons lit the ship on fire with their breath weapon. I drew the fire right on the map. One of the players decided to try to use an ice power against the fire, that also made it onto the map. Another ship pulled up along side and I was able to draw it right there in less than a minute(yes, it was rudimentary). But the map changed as combat did. It was pretty awesome.</p><p></p><p>I will say, when playing AD&D, without a tactical map, they were far more engaged than they usually are.</p></blockquote><p></p>
[QUOTE="jcayer, post: 5459100, member: 76960"] As a group that has recently moved to the wall, I have to disagree with all the negativity. We use the built in tokens from maptools, or the players went and found an image they liked and we made it a token. Heck, they could draw one if any of them had the skill to do so. On top of that, someone/something gets bloodied, I can change their token to reflect that with 2 clicks. I have, or can easily create, ALL the monster tokens I want. I got tired of having the wrong mini, or using dice to represent monsters. Moving things? Piece of cake, they have a wireless mouse that gets passed around the table and they can move their tokens wherever they wish. They never look down, except at their sheets. I sit with my back to the wall and face them. Since they are always looking at me or the map, they are more involved. We have a couple laser pointers scattered around the table and a grid, with coordinates, on the map. Easy to point things out. Finally, the map is dynamic. Last night, the players had stolen an astral ship and were pursued by a flight of red dragons. Two of the dragons lit the ship on fire with their breath weapon. I drew the fire right on the map. One of the players decided to try to use an ice power against the fire, that also made it onto the map. Another ship pulled up along side and I was able to draw it right there in less than a minute(yes, it was rudimentary). But the map changed as combat did. It was pretty awesome. I will say, when playing AD&D, without a tactical map, they were far more engaged than they usually are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Computers, Projectors, and Battle Maps.
Top