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General Tabletop Discussion
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CON no longer useful for boosting HP
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<blockquote data-quote="Lady Chaomii" data-source="post: 5927470" data-attributes="member: 6691756"><p>While playing 5e, If you're planning on spending a few attribute points on Constitution just to give your HP a boost, I have one thing to say about it; DON'T!</p><p></p><p>Lets all open our copy of "How to Play D&D Next", which WotC wants to keep confidential even though Sorcerers of the Land *spit* could -easily- get there hands on it if they haven't already done so, and open it to page 4.</p><p></p><p>If you go down and read the entry on Hitpoints you'll notice they changed the way Constitution scores effect the amount of HP you gain as you level up. Now, by using math (OH GOD!!! MATH!!!) I have worked out that the HP bonus you get based on your con is, on average, [< (Your CON Modifier - 1) / 2]</p><p></p><p>Pay careful attention to the <, that means that not only is the HP progression reduced by half, but diminishing returns is also in effect.</p><p></p><p><em>Note that this calculation goes all screwy when the CON bonus exceeds the native average HP gain, but since a Wizard (d4 HD) shouldn't have a CON higher than 14 anyway (At least in 3.5) and won't effect -anyone- with a HD of d8 or higher it doesn't really matter too much.</em> Clerics -might- benefit, but -nobody- spends 16 points (Con 18) on Constitution, NOBODY.</p><p></p><p>Even if it -was- linear, that means that you need a CON of 16 to get the same benefit you would have gained from a CON of 12 in 3.5. To put it into perspective, for point buy, a score of 16 is 10 points, while a score of 12 is only 4 points. That's double and a half.</p><p></p><p>Don't treat the Constitution Attribute as the HP attribute anymore, at MOST you'll get 1.5 HP per level out of it, and that's not taking into account the diminishing returns. Unless you have an ability that relies on Constitution, such as a Barbarian or a Dragon Adept, don't invest too much into your CON. Instead focus on your other ability scores, to make your character stronger and not -NEED- that 1HP per level.</p><p></p><p>---</p><p></p><p>All in all, while the new HP gain system is -interesting-, it's poorly implemented and not really a suitable addition to D&D. You can't gain HP retroactively if you boost your CON through leveling, and static HP progression becomes difficult, due to the inexact method of calculating HP gain. I'd even dare to say the new HP system was broken.</p></blockquote><p></p>
[QUOTE="Lady Chaomii, post: 5927470, member: 6691756"] While playing 5e, If you're planning on spending a few attribute points on Constitution just to give your HP a boost, I have one thing to say about it; DON'T! Lets all open our copy of "How to Play D&D Next", which WotC wants to keep confidential even though Sorcerers of the Land *spit* could -easily- get there hands on it if they haven't already done so, and open it to page 4. If you go down and read the entry on Hitpoints you'll notice they changed the way Constitution scores effect the amount of HP you gain as you level up. Now, by using math (OH GOD!!! MATH!!!) I have worked out that the HP bonus you get based on your con is, on average, [< (Your CON Modifier - 1) / 2] Pay careful attention to the <, that means that not only is the HP progression reduced by half, but diminishing returns is also in effect. [I]Note that this calculation goes all screwy when the CON bonus exceeds the native average HP gain, but since a Wizard (d4 HD) shouldn't have a CON higher than 14 anyway (At least in 3.5) and won't effect -anyone- with a HD of d8 or higher it doesn't really matter too much.[/I] Clerics -might- benefit, but -nobody- spends 16 points (Con 18) on Constitution, NOBODY. Even if it -was- linear, that means that you need a CON of 16 to get the same benefit you would have gained from a CON of 12 in 3.5. To put it into perspective, for point buy, a score of 16 is 10 points, while a score of 12 is only 4 points. That's double and a half. Don't treat the Constitution Attribute as the HP attribute anymore, at MOST you'll get 1.5 HP per level out of it, and that's not taking into account the diminishing returns. Unless you have an ability that relies on Constitution, such as a Barbarian or a Dragon Adept, don't invest too much into your CON. Instead focus on your other ability scores, to make your character stronger and not -NEED- that 1HP per level. --- All in all, while the new HP gain system is -interesting-, it's poorly implemented and not really a suitable addition to D&D. You can't gain HP retroactively if you boost your CON through leveling, and static HP progression becomes difficult, due to the inexact method of calculating HP gain. I'd even dare to say the new HP system was broken. [/QUOTE]
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