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[Conan] 5eD&D - no spellcasters in the group
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<blockquote data-quote="Neonchameleon" data-source="post: 6323318" data-attributes="member: 87792"><p>Oh, +1 to hit is a <em>good</em> feat - although I normally hit on about an 8 rather than an 11. But without the Essentials upgrades it wasn't ever my first choice of feats. Off the top of my head the following come before it:</p><p></p><p>1: One, probably two Multiclass Feats. A trained skill and an extra useful ability.</p><p>2: For tanks, Superior Fortitude/Will. </p><p>3: For dwarves, Dwarven Weapon Training.</p><p>4: For warlocks and rangers, Hidden Sniper. Common CA > +1 to hit.</p><p>5: For rogues, Backstabber. +2 damage > +1 to hit.</p><p>6: Skill Power. There's some amazing stuff there.</p><p>7: For Knights, World Serpent's Grasp.</p><p>8: For Bards, Bard of All Trades</p><p>9: For most humans, Action Surge. The ability to land a daily come hell or high water is extremely powerful.</p><p>10: For anyone relevant (Monks, Avengers, Desert Beserkers) Unarmoured Agility.</p><p></p><p>There are others.</p><p></p><p>In practice I normally take Expertise round level 6 or 8.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6323318, member: 87792"] Oh, +1 to hit is a [I]good[/I] feat - although I normally hit on about an 8 rather than an 11. But without the Essentials upgrades it wasn't ever my first choice of feats. Off the top of my head the following come before it: 1: One, probably two Multiclass Feats. A trained skill and an extra useful ability. 2: For tanks, Superior Fortitude/Will. 3: For dwarves, Dwarven Weapon Training. 4: For warlocks and rangers, Hidden Sniper. Common CA > +1 to hit. 5: For rogues, Backstabber. +2 damage > +1 to hit. 6: Skill Power. There's some amazing stuff there. 7: For Knights, World Serpent's Grasp. 8: For Bards, Bard of All Trades 9: For most humans, Action Surge. The ability to land a daily come hell or high water is extremely powerful. 10: For anyone relevant (Monks, Avengers, Desert Beserkers) Unarmoured Agility. There are others. In practice I normally take Expertise round level 6 or 8. [/QUOTE]
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[Conan] 5eD&D - no spellcasters in the group
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