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Conan: Adventures in an Age Undreamed Of - Detailed Review from a GM and Player
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<blockquote data-quote="Caliburn101" data-source="post: 7415734" data-attributes="member: 6802178"><p>Well let's put it back on the rails! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lower is better is a pretty old concept as you may know. Runequest 1st Ed. introduced it first with the percentile rolls.</p><p></p><p>You should check out the Quickstart rules on DriveThru - as the core mechanics are there and they are free to download.</p><p></p><p>You are actually the first person I have heard who has mentioned the roll-low mechanic as being something they would prefer was otherwise. So that's interesting - most concerns in terms of core mechanic focus on the tokens system (Momentum, Fortune & Doom), which is why I didn't do more than mention the 2d20 mechanic.</p><p></p><p>Is that just personal preference, or is there something a little more crunchy involved in you preferring roll-high systems?</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7415734, member: 6802178"] Well let's put it back on the rails! :) Lower is better is a pretty old concept as you may know. Runequest 1st Ed. introduced it first with the percentile rolls. You should check out the Quickstart rules on DriveThru - as the core mechanics are there and they are free to download. You are actually the first person I have heard who has mentioned the roll-low mechanic as being something they would prefer was otherwise. So that's interesting - most concerns in terms of core mechanic focus on the tokens system (Momentum, Fortune & Doom), which is why I didn't do more than mention the 2d20 mechanic. Is that just personal preference, or is there something a little more crunchy involved in you preferring roll-high systems? [/QUOTE]
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Conan: Adventures in an Age Undreamed Of - Detailed Review from a GM and Player
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