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The World of Inzeladun/Conan d20 Forum
General Discussion
Conan Campaign
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<blockquote data-quote="InzeladunMaster" data-source="post: 1451933" data-attributes="member: 9774"><p>Both of you are spot on, I think.</p><p></p><ul> <li data-xf-list-type="ul">Atmosphere</li> <li data-xf-list-type="ul">Emphasis on skills and wits instead of magical might</li> <li data-xf-list-type="ul">Preparation and Focus</li> <li data-xf-list-type="ul">Differences in mechanics</li> <li data-xf-list-type="ul">Familiar imagery</li> </ul><p></p><p>I think the atmosphere of the Hyborian age is fantastic. A touch of the historical, a touch of the weird, brutal combat, decadence, glitter...</p><p></p><p>I love the emphasis on skills. That is something I have wanted for a long time, but never could really figure out how to achieve in a game.</p><p></p><p>Preparation and focus. We have the best players among us now.</p><p></p><p>Differences in mechanics are making a lot of the differences. Armour and magic differences have really made the game feel different, adding into the atmosphere element.</p><p></p><p>The imagery is familiar to most of us - largely because so much of Howard made it into the original Dungeons and Dragons, most of us have seen at least one Conan movie, and many of us have read Conan comics and stories, if not actual Howard material. I feel as familiar with Conan's world as I do my own <em>Inzeladun</em> material.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 1451933, member: 9774"] Both of you are spot on, I think. [list] [*]Atmosphere [*]Emphasis on skills and wits instead of magical might [*]Preparation and Focus [*]Differences in mechanics [*]Familiar imagery [/list] I think the atmosphere of the Hyborian age is fantastic. A touch of the historical, a touch of the weird, brutal combat, decadence, glitter... I love the emphasis on skills. That is something I have wanted for a long time, but never could really figure out how to achieve in a game. Preparation and focus. We have the best players among us now. Differences in mechanics are making a lot of the differences. Armour and magic differences have really made the game feel different, adding into the atmosphere element. The imagery is familiar to most of us - largely because so much of Howard made it into the original Dungeons and Dragons, most of us have seen at least one Conan movie, and many of us have read Conan comics and stories, if not actual Howard material. I feel as familiar with Conan's world as I do my own [I]Inzeladun[/I] material. [/QUOTE]
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