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The World of Inzeladun/Conan d20 Forum
General Discussion
Conan Campaign
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<blockquote data-quote="thormagni" data-source="post: 1454909" data-attributes="member: 13637"><p>Well, I personally had fun for several reasons. These might be normal parts of all the games y'all play, or it could be Conan bringing it out in you, so take it with a grain of salt.</p><p></p><p>1) An emphasis on role-playing. It wasn't a ROLL playing session, where you just kill the monsters, tally the XP and magic items and head off to the next slashing session.</p><p></p><p>2) Players actually got to figure out what their character's goals and interests might be and explore those instead of being forced into a narrow hack-and-slash session or pre-defined, railroad style adventure. Which meant that non-combat skills actually have a useful game function.</p><p></p><p>3) There is an element in Conan, moreso than in straight D&D that "Hey, I could actually die in this fight." Not having ready access to healing magic, such as potions and spells, makes for more logical, realistic and ultimately better combat choices, I think. Instead of having a 2nd-level rogue dashing around backstabbing everyone in sight, Yuri, a 2nd-level thief was more interested in hanging back and picking a shot, because one hit and he is toast.</p><p></p><p>4) Everybody in the group seems to get along well and seems to be a decent player. There was blessedly little rules-lawyering or bickering or backtracking or what have you. Most groups I have played with range from "the guy who can't be bothered to read the rules, or act in character" to "the guy who wants the all powerful character who runs the game" to "the guy who wants to argue every rule and would be happy if we were playing Monopoly with minis." It was nice to not see all that.</p><p></p><p>5) And for me, it was nice just to be playing.</p></blockquote><p></p>
[QUOTE="thormagni, post: 1454909, member: 13637"] Well, I personally had fun for several reasons. These might be normal parts of all the games y'all play, or it could be Conan bringing it out in you, so take it with a grain of salt. 1) An emphasis on role-playing. It wasn't a ROLL playing session, where you just kill the monsters, tally the XP and magic items and head off to the next slashing session. 2) Players actually got to figure out what their character's goals and interests might be and explore those instead of being forced into a narrow hack-and-slash session or pre-defined, railroad style adventure. Which meant that non-combat skills actually have a useful game function. 3) There is an element in Conan, moreso than in straight D&D that "Hey, I could actually die in this fight." Not having ready access to healing magic, such as potions and spells, makes for more logical, realistic and ultimately better combat choices, I think. Instead of having a 2nd-level rogue dashing around backstabbing everyone in sight, Yuri, a 2nd-level thief was more interested in hanging back and picking a shot, because one hit and he is toast. 4) Everybody in the group seems to get along well and seems to be a decent player. There was blessedly little rules-lawyering or bickering or backtracking or what have you. Most groups I have played with range from "the guy who can't be bothered to read the rules, or act in character" to "the guy who wants the all powerful character who runs the game" to "the guy who wants to argue every rule and would be happy if we were playing Monopoly with minis." It was nice to not see all that. 5) And for me, it was nice just to be playing. [/QUOTE]
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