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Conan classes replacing core classes in D&D
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<blockquote data-quote="Azgulor" data-source="post: 1400517" data-attributes="member: 14291"><p>I'm not finished with my comparison, but I haven't seen this thus far. From what I've seen thus far, it would simply be a matter of trimming some of the starting feats granted to some of the classes. For example, most of the "warrior" types have two-weapon combat as a starting feat. Easy enough to drop. BAB, save progression, #attacks, etc. all seem in line with their D&D counterparts. The thief is probably the exception in that HD goes to d8 (which was the reason for my post).</p><p></p><p>The magic system is too different to simply "play Conan" in a traditional D&D setting. It's a perfect fit for Hyboria, but it would completely alter the tone of say, the Scarred Lands. However, the classes and combat system actually seem to fit setting elements of Kalamar and Scarred Lands better. If I'm going to use the Conan classes, it's going to be in conjunction with wizards, bards, sorecerors, & clerics. I'll probably end up either changing the Thief HD to d6 or if I leave it d8, I may bump the Bard to d8 as well, but I'm leaning against it since Bards have spellcasting capabilities.</p><p></p><p>I'm leaning towards keeping wizards and sorcerors at d4 - in a grittier game with magic items being more rare, the magical firepower at their disposal compared to the "warrior" classes should compensate.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 1400517, member: 14291"] I'm not finished with my comparison, but I haven't seen this thus far. From what I've seen thus far, it would simply be a matter of trimming some of the starting feats granted to some of the classes. For example, most of the "warrior" types have two-weapon combat as a starting feat. Easy enough to drop. BAB, save progression, #attacks, etc. all seem in line with their D&D counterparts. The thief is probably the exception in that HD goes to d8 (which was the reason for my post). The magic system is too different to simply "play Conan" in a traditional D&D setting. It's a perfect fit for Hyboria, but it would completely alter the tone of say, the Scarred Lands. However, the classes and combat system actually seem to fit setting elements of Kalamar and Scarred Lands better. If I'm going to use the Conan classes, it's going to be in conjunction with wizards, bards, sorecerors, & clerics. I'll probably end up either changing the Thief HD to d6 or if I leave it d8, I may bump the Bard to d8 as well, but I'm leaning against it since Bards have spellcasting capabilities. I'm leaning towards keeping wizards and sorcerors at d4 - in a grittier game with magic items being more rare, the magical firepower at their disposal compared to the "warrior" classes should compensate. Azgulor [/QUOTE]
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