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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Conan combat system added to D&D 3.5
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<blockquote data-quote="GMMichael" data-source="post: 6097808" data-attributes="member: 6685730"><p>I haven't overlaid the Conan system, but it sounds like I designed it into my homebrew, from your description. Thoughts:</p><p></p><p>- Turning armor into damage reduction makes the previous DRs seem armor-like, when they were previously hardness or magical effects.</p><p>- When armor reduces damage, characters have two methods of reducing damage, where they formerly had one. 1) Avoid all damage, 2) reduce damage. Don't be surprised if players choose to specialize in one, and ignore the other.</p><p>- Don't know if Conan does this, but if a character fails his defense check (or the attacker hits his AC), then even with damage reduction/armor, there should be some minimum damage. Remember that Hit Points don't have to reflect only blood-letting.</p><p>- The tricky part will probably everything besides armor, because what used to be an AC bonus could either be dodging(AC) or armor (reduction). </p><p></p><p>At higher levels, one thing is definitely happening: your PCs have more hit points. Make sure that your monster-tanks have much more attack bonus (since PC ACs are likely to be higher with the bonuses), otherwise they will be doing ZERO damage.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6097808, member: 6685730"] I haven't overlaid the Conan system, but it sounds like I designed it into my homebrew, from your description. Thoughts: - Turning armor into damage reduction makes the previous DRs seem armor-like, when they were previously hardness or magical effects. - When armor reduces damage, characters have two methods of reducing damage, where they formerly had one. 1) Avoid all damage, 2) reduce damage. Don't be surprised if players choose to specialize in one, and ignore the other. - Don't know if Conan does this, but if a character fails his defense check (or the attacker hits his AC), then even with damage reduction/armor, there should be some minimum damage. Remember that Hit Points don't have to reflect only blood-letting. - The tricky part will probably everything besides armor, because what used to be an AC bonus could either be dodging(AC) or armor (reduction). At higher levels, one thing is definitely happening: your PCs have more hit points. Make sure that your monster-tanks have much more attack bonus (since PC ACs are likely to be higher with the bonuses), otherwise they will be doing ZERO damage. [/QUOTE]
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