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<blockquote data-quote="LrdApoc" data-source="post: 3652996" data-attributes="member: 1882"><p>Well Felon, for me it is the unabashed nature of the universe I find appealing in AoC. Yes you will still have fedex quests, yes it will still follow many of the standard MMO conventions. </p><p></p><p>Frankly if you want to feel like you aren't in an MMO - which to some extent is how your comment reads with your dislike of player filled cities and carbon copy characters - then you might be more interested in Guild Wars as it runs mostly in instances - with the exception being the main cities.</p><p></p><p>What AoC brings tot he table are player built and run cities, a very adult and developed setting and an interesting new control system that I can guarantee will not feel like every other MMORPG. It also won't appeal to everyone because it isn't World of Conan.</p><p></p><p>I've not had good hands on with the game but the initial play and impressions I got make it at least interesting to me as someone who looks at and plays games for a living. It appeals to my sense of story - the first time I saw a Vanir on the game I laughed with sick joy - and the twist on classes like the priest and necromancer made it interesting as well.</p><p></p><p>My advice is to watch and see what it develops into. WAR is looking more and more like WoW which is ironic considering Blizzard stole the design concept for Warcraft from GW years and years ago. It is a far more conventional MMORPG in both play and design than AoC.</p></blockquote><p></p>
[QUOTE="LrdApoc, post: 3652996, member: 1882"] Well Felon, for me it is the unabashed nature of the universe I find appealing in AoC. Yes you will still have fedex quests, yes it will still follow many of the standard MMO conventions. Frankly if you want to feel like you aren't in an MMO - which to some extent is how your comment reads with your dislike of player filled cities and carbon copy characters - then you might be more interested in Guild Wars as it runs mostly in instances - with the exception being the main cities. What AoC brings tot he table are player built and run cities, a very adult and developed setting and an interesting new control system that I can guarantee will not feel like every other MMORPG. It also won't appeal to everyone because it isn't World of Conan. I've not had good hands on with the game but the initial play and impressions I got make it at least interesting to me as someone who looks at and plays games for a living. It appeals to my sense of story - the first time I saw a Vanir on the game I laughed with sick joy - and the twist on classes like the priest and necromancer made it interesting as well. My advice is to watch and see what it develops into. WAR is looking more and more like WoW which is ironic considering Blizzard stole the design concept for Warcraft from GW years and years ago. It is a far more conventional MMORPG in both play and design than AoC. [/QUOTE]
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