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Conan d20: What have been your experiences?
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<blockquote data-quote="argo" data-source="post: 2591721" data-attributes="member: 5752"><p>Well, it certainly doesn't play any <em>slower</em> than DnD, and IME it is faster than high level DnD with all those spell effects flying around.</p><p></p><p>Of course it will probably seem slower at first since there are a few new mechanics to keep track of. But with my group, once we got used to the new mechanics we fell right back into our old groove. Remember: many of the new mechanics are simply static numbers (ie: weapon AP) you only need to calculate it once and write it down.</p><p></p><p>What I did when DMing was I kept innitative cards for each of the PC's and combat NPC's and on there had important values like what their DR, 1/2 DR and weapon AP were. Then I was able to do all the DR-related calculations quickly and the players only needed to tell me their attack and damage total.</p><p></p><p>I found that the addition of options like Combat Manouvers and Fighting on the Run, etc actually speed up play because now the players are more likely to be able to simply do what they want in any given situation than have to worry about having the right ability.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2591721, member: 5752"] Well, it certainly doesn't play any [i]slower[/i] than DnD, and IME it is faster than high level DnD with all those spell effects flying around. Of course it will probably seem slower at first since there are a few new mechanics to keep track of. But with my group, once we got used to the new mechanics we fell right back into our old groove. Remember: many of the new mechanics are simply static numbers (ie: weapon AP) you only need to calculate it once and write it down. What I did when DMing was I kept innitative cards for each of the PC's and combat NPC's and on there had important values like what their DR, 1/2 DR and weapon AP were. Then I was able to do all the DR-related calculations quickly and the players only needed to tell me their attack and damage total. I found that the addition of options like Combat Manouvers and Fighting on the Run, etc actually speed up play because now the players are more likely to be able to simply do what they want in any given situation than have to worry about having the right ability. Later. [/QUOTE]
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