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Conan d20: What have been your experiences?
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<blockquote data-quote="Azgulor" data-source="post: 2595010" data-attributes="member: 14291"><p>I converted my Kingdoms of Kalamar campaign to Conan. I'm using the Thieves World Player's Guide to round out the non-warrior archetypes and to replace scholars since Conan's sorcery is typically corrupting. Magic in Kalamar is more in the "it's how you use it" category. So Priests, Mages, and Initiates are in instead of Scholars. Savants replace the non-magical Scholar and the Survivor class provides a "Common Man/Woman" that can keep up with the Conan classes. I had to figure out which Parry and Dodge progression to use for the TW classes and in a case or two had to adjust a hit die or add a bonus feat to stay on par with the abilities granted to the Conan classes. </p><p></p><p>The end result was much less work than I anticipated. It's worked out pretty well thus far. As a whole, I think it suits Kalamar better than core D&D since Kalamar focus on realism and D&D's High Fantasy/Fantasy Superhero Action Hour can shatter suspension of disbelief pretty quick. In general, Conan probably fits MOST fantasy settings better than D&D. Much like the approach taken by Harn, it's easier to add high fantasy elements in than to strip them out. With Conan you get a heroic, swords-n-sorcery baseline. Scale the fantasy up or down as needed.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 2595010, member: 14291"] I converted my Kingdoms of Kalamar campaign to Conan. I'm using the Thieves World Player's Guide to round out the non-warrior archetypes and to replace scholars since Conan's sorcery is typically corrupting. Magic in Kalamar is more in the "it's how you use it" category. So Priests, Mages, and Initiates are in instead of Scholars. Savants replace the non-magical Scholar and the Survivor class provides a "Common Man/Woman" that can keep up with the Conan classes. I had to figure out which Parry and Dodge progression to use for the TW classes and in a case or two had to adjust a hit die or add a bonus feat to stay on par with the abilities granted to the Conan classes. The end result was much less work than I anticipated. It's worked out pretty well thus far. As a whole, I think it suits Kalamar better than core D&D since Kalamar focus on realism and D&D's High Fantasy/Fantasy Superhero Action Hour can shatter suspension of disbelief pretty quick. In general, Conan probably fits MOST fantasy settings better than D&D. Much like the approach taken by Harn, it's easier to add high fantasy elements in than to strip them out. With Conan you get a heroic, swords-n-sorcery baseline. Scale the fantasy up or down as needed. Azgulor [/QUOTE]
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