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<blockquote data-quote="DMScott" data-source="post: 1972464" data-attributes="member: 11734"><p>With sufficient suspension of disbelief, sure. Howard wasn't a cultural anthropologist but rather a pulp writer, he chose the cultures and locations to tell rip-roaring adventure stories. But given that framework, and the other themes of his stories (i.e. that civilization = degeneration), he handles the mix logically.</p><p></p><p></p><p></p><p>Conan isn't so much low magic as evil magic - there are some kick butt spell-slingers in the stories, but they're pretty much all bad guys. That's a fairly major adjustment for folks used to D&D. A second major difference is that characters generally do not accumulate wealth on any kind of regular schedule - Conan starts many of the stories broke, with only a sword and the clothes on his back to his name. Treasure is used to drive the story along, not to make characters more powerful as in D&D.</p><p></p><p>A third major difference is that Conan's objective is often "get out of here with my skin mostly intact and the girl on my arm". Despite being the greatest warrior of the age, he often runs into foes he can't kill, and ends up on the run. Many D&D players aren't quite used to exercising that sort of tactical discretion.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1972464, member: 11734"] With sufficient suspension of disbelief, sure. Howard wasn't a cultural anthropologist but rather a pulp writer, he chose the cultures and locations to tell rip-roaring adventure stories. But given that framework, and the other themes of his stories (i.e. that civilization = degeneration), he handles the mix logically. Conan isn't so much low magic as evil magic - there are some kick butt spell-slingers in the stories, but they're pretty much all bad guys. That's a fairly major adjustment for folks used to D&D. A second major difference is that characters generally do not accumulate wealth on any kind of regular schedule - Conan starts many of the stories broke, with only a sword and the clothes on his back to his name. Treasure is used to drive the story along, not to make characters more powerful as in D&D. A third major difference is that Conan's objective is often "get out of here with my skin mostly intact and the girl on my arm". Despite being the greatest warrior of the age, he often runs into foes he can't kill, and ends up on the run. Many D&D players aren't quite used to exercising that sort of tactical discretion. [/QUOTE]
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