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Conan (DnD 4th Ed)
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<blockquote data-quote="Nurgle84" data-source="post: 4757061" data-attributes="member: 67569"><p>I remade a lot of Feats from the Conan RPG into a 4ed Version. Some of my favorites:</p><p></p><p>Carouser (Req.: Con 15+; no penalties for drinking, +2 to Diplomacy, Bluff and Streetwise for checks concerning your drinking buddies, a night spent drinking counts as an extended rest)</p><p></p><p>Menacing Aura (Req.: Cha 15+, Steely Gaze, Skill Training : Intimidate; as a free action, whenever an enemy moves into square adjacent to you, make an intimidate check -5 vs. Will, on a hit the target is rattled until the end of your next turn) </p><p></p><p>Priest (Req.: Skill Training: Religion; you gain a +2 bonus to Diplomacy, Insight, Intimidate, Streetwise and Bluff to all checks concerning people of your choosen religion, You gain a +2 bonus to your Saving Throws against Charm and Fear effects)</p><p></p><p>Sleep Mastery (Req.: Wis 13+, Con 13+; You need only 4 hours of sleep for an extended rest, once per week you can take an extended rest without sleep, while asleep you are considered fully aware of your surroundings, you get a +2 bonus to saving throws versus sleep effects)</p><p></p><p>Human Shield (Req.: Improved Grab, Str 13+; When you have an enemy grabbed and are targeted by a melee or ranged attack from another enemy, you may redirect the attack to the grabbed enemy as an immediate interrupt)</p></blockquote><p></p>
[QUOTE="Nurgle84, post: 4757061, member: 67569"] I remade a lot of Feats from the Conan RPG into a 4ed Version. Some of my favorites: Carouser (Req.: Con 15+; no penalties for drinking, +2 to Diplomacy, Bluff and Streetwise for checks concerning your drinking buddies, a night spent drinking counts as an extended rest) Menacing Aura (Req.: Cha 15+, Steely Gaze, Skill Training : Intimidate; as a free action, whenever an enemy moves into square adjacent to you, make an intimidate check -5 vs. Will, on a hit the target is rattled until the end of your next turn) Priest (Req.: Skill Training: Religion; you gain a +2 bonus to Diplomacy, Insight, Intimidate, Streetwise and Bluff to all checks concerning people of your choosen religion, You gain a +2 bonus to your Saving Throws against Charm and Fear effects) Sleep Mastery (Req.: Wis 13+, Con 13+; You need only 4 hours of sleep for an extended rest, once per week you can take an extended rest without sleep, while asleep you are considered fully aware of your surroundings, you get a +2 bonus to saving throws versus sleep effects) Human Shield (Req.: Improved Grab, Str 13+; When you have an enemy grabbed and are targeted by a melee or ranged attack from another enemy, you may redirect the attack to the grabbed enemy as an immediate interrupt) [/QUOTE]
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Conan (DnD 4th Ed)
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