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[CONAN] Examining the Feint
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<blockquote data-quote="Greenfield" data-source="post: 5792562" data-attributes="member: 6669384"><p>The Feint maneuver you describe seems to work the same way it does in D&D 3.5, just to let you know.</p><p></p><p>It's an option. How good an option is difficult to say. Obviously, the better you are at it the more it costs, but the more it's worth.</p><p></p><p>If you're a Rogue in D&D, and get extra dice of damage against a foe denied their Dex bonus, it's a big plus. </p><p></p><p>One cost you forgot to mention though is the one involving iterative attacks. If you use your Move action to use Improved Feint, you only get the one attack that round. At low level you're giving up little or nothing, but as your levels advance, so does this cost.</p><p></p><p>Because your enemies are getting better and better at not being fooled as you advance in levels (i.e. higher level foes have higher BABs), you need to keep investing skill points each level to keep this an effective option.</p><p></p><p>If you're a 13 Int Human Fighter, you get 4 points per level (2 per level for class, 1 for Int, and one bonus for being Human). That means an ongoing cost of half of your skill points to keep it competitive (Bluff is cross-class for fighters, so it costs two skill points to advance it by one rank.)</p><p></p><p>Now Rogues, on the other hand, get 8 + Int mod per level, so their cost is proportionally lower. Same race, same Int, but more skill points and Bluff is in class, so they're giving up one tenth of their skill points, a much lower investment. Further, since Rogues don't get as many iterative attacks as they advance, they aren't giving up as much when they reduce themselves to a single attack in a round. And, of course, as they advance, the number of extra damage dice they get upon success goes up.</p><p></p><p>So, all in all, it's a great option for Rogues, with a relatively low cost and a fairly high payout.</p><p></p><p>For fighters? Not as good an idea.</p><p></p><p>To your original question: Is it "broken"? A Feint-specialized Rogue or Factotem can make a DM want to vomit, but then extreme overuse of any "trick" maneuver can inspire the same level of nausea. For them, yeah it can look pretty broken.</p><p></p><p>For the fighter type you described? It isn't even close to being broken.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5792562, member: 6669384"] The Feint maneuver you describe seems to work the same way it does in D&D 3.5, just to let you know. It's an option. How good an option is difficult to say. Obviously, the better you are at it the more it costs, but the more it's worth. If you're a Rogue in D&D, and get extra dice of damage against a foe denied their Dex bonus, it's a big plus. One cost you forgot to mention though is the one involving iterative attacks. If you use your Move action to use Improved Feint, you only get the one attack that round. At low level you're giving up little or nothing, but as your levels advance, so does this cost. Because your enemies are getting better and better at not being fooled as you advance in levels (i.e. higher level foes have higher BABs), you need to keep investing skill points each level to keep this an effective option. If you're a 13 Int Human Fighter, you get 4 points per level (2 per level for class, 1 for Int, and one bonus for being Human). That means an ongoing cost of half of your skill points to keep it competitive (Bluff is cross-class for fighters, so it costs two skill points to advance it by one rank.) Now Rogues, on the other hand, get 8 + Int mod per level, so their cost is proportionally lower. Same race, same Int, but more skill points and Bluff is in class, so they're giving up one tenth of their skill points, a much lower investment. Further, since Rogues don't get as many iterative attacks as they advance, they aren't giving up as much when they reduce themselves to a single attack in a round. And, of course, as they advance, the number of extra damage dice they get upon success goes up. So, all in all, it's a great option for Rogues, with a relatively low cost and a fairly high payout. For fighters? Not as good an idea. To your original question: Is it "broken"? A Feint-specialized Rogue or Factotem can make a DM want to vomit, but then extreme overuse of any "trick" maneuver can inspire the same level of nausea. For them, yeah it can look pretty broken. For the fighter type you described? It isn't even close to being broken. [/QUOTE]
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[CONAN] Examining the Feint
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