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Conan, Grim Tales, or Iron Heroes
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<blockquote data-quote="scourger" data-source="post: 2675648" data-attributes="member: 12328"><p>I haven't read <em>Iron Heroes</em>, but I looked at it at a huge bookstore and read a few reviews. I do have expereince with <em>Conan</em>, which I still own for nostalgia's sake. I also bought <em>Grim Tales</em> after picking up <em>Slavelords of Cydonia</em>, but I sold both for simplicity's sake. I find d20 is complicated enough without adding more layers of complication on top of it. To me, D&D is just about as much information as I can handle in a game (a pass-time). All of these books (IH, Conan & GT), just make a complicated game even more complicated. It's awesome at low levels, but d20 gets out of hand at higher levels. </p><p></p><p>So, here's my recommendation out of left field: get <em>Savage Worlds</em>. After 25 years of playing RPGs, <strong>Savage Worlds</strong> changed the way I think about gaming; especially GMing. It really makes it fun to GM again because it is realtively simple to do so. But it preserves enough complexity for it to remain fun for players to play. Plus, it is a generic game billed as handling any genre (althoug I've only run it in modern & futuristic genres). I don't know if I can run d20 again despite my genuine love for the game. I'm contemplating some changes to my last D&D game to make it more fast, furious & fun. In other words, I want it to be more like <em>Savage Worlds</em>. Maybe it can work for you, too. At any rate, you can check it out via the Test Drive rules for free here:</p><p></p><p><a href="http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm#Savage%20Worlds%20Downloads" target="_blank">http://www.peginc.com/Games/Savage Worlds/Savage Worlds.htm#Savage Worlds Downloads</a></p></blockquote><p></p>
[QUOTE="scourger, post: 2675648, member: 12328"] I haven't read [I]Iron Heroes[/I], but I looked at it at a huge bookstore and read a few reviews. I do have expereince with [I]Conan[/I], which I still own for nostalgia's sake. I also bought [I]Grim Tales[/I] after picking up [I]Slavelords of Cydonia[/I], but I sold both for simplicity's sake. I find d20 is complicated enough without adding more layers of complication on top of it. To me, D&D is just about as much information as I can handle in a game (a pass-time). All of these books (IH, Conan & GT), just make a complicated game even more complicated. It's awesome at low levels, but d20 gets out of hand at higher levels. So, here's my recommendation out of left field: get [I]Savage Worlds[/I]. After 25 years of playing RPGs, [B]Savage Worlds[/B] changed the way I think about gaming; especially GMing. It really makes it fun to GM again because it is realtively simple to do so. But it preserves enough complexity for it to remain fun for players to play. Plus, it is a generic game billed as handling any genre (althoug I've only run it in modern & futuristic genres). I don't know if I can run d20 again despite my genuine love for the game. I'm contemplating some changes to my last D&D game to make it more fast, furious & fun. In other words, I want it to be more like [I]Savage Worlds[/I]. Maybe it can work for you, too. At any rate, you can check it out via the Test Drive rules for free here: [url]http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm#Savage%20Worlds%20Downloads[/url] [/QUOTE]
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