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[CONAN] Have you played Conan? Would like to hear your thoughts.
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<blockquote data-quote="GlassJaw" data-source="post: 4650652" data-attributes="member: 22103"><p>Another thumbs up for Conan d20 here.</p><p></p><p>I ran a mini-campaign using the Tales of the Black Kingdoms module and everyone thoroughly enjoyed the system. I had to make some tweaks to the module itself to flesh out some plot holes but it wasn't a big deal.</p><p></p><p>Everyone really liked armor as DR and the Dodge/Parry rules. The Massive Damage rules are pretty brutal but made for some incredibly cinematic battles. </p><p></p><p>We had one Scholar in the group as well. The magic system is cool but some of the spells need the watchful eye of the GM as they can vary greatly in power.</p><p></p><p>The weakness of the system is the classes in my opinion. Some of them felt rather bland and a lot of the class abilities were duplicated between the classes (the Nomad and Borderer were extremely similar for example).</p><p></p><p>Overall, the system does a great job of capturing the feel of Howard's Conan. When we were playing, I felt that the players were constantly grabbing whatever weapons they could find and the combat rules make battles very fast and very bloody.</p><p></p><p>My ideal sword & sorcery ruleset would be a combination of Conan and Grim Tales, especially with the GT class system.</p><p></p><p>Edit: I'll also mention that we used Conan 1ed Atlantean edition. I looked at the 2ed when it came out and didn't feel there was much difference, or at least enough to justify the cost. If you are starting out though, you might as well get 2ed, although the 1ed book was full-color and a LOT nicer.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 4650652, member: 22103"] Another thumbs up for Conan d20 here. I ran a mini-campaign using the Tales of the Black Kingdoms module and everyone thoroughly enjoyed the system. I had to make some tweaks to the module itself to flesh out some plot holes but it wasn't a big deal. Everyone really liked armor as DR and the Dodge/Parry rules. The Massive Damage rules are pretty brutal but made for some incredibly cinematic battles. We had one Scholar in the group as well. The magic system is cool but some of the spells need the watchful eye of the GM as they can vary greatly in power. The weakness of the system is the classes in my opinion. Some of them felt rather bland and a lot of the class abilities were duplicated between the classes (the Nomad and Borderer were extremely similar for example). Overall, the system does a great job of capturing the feel of Howard's Conan. When we were playing, I felt that the players were constantly grabbing whatever weapons they could find and the combat rules make battles very fast and very bloody. My ideal sword & sorcery ruleset would be a combination of Conan and Grim Tales, especially with the GT class system. Edit: I'll also mention that we used Conan 1ed Atlantean edition. I looked at the 2ed when it came out and didn't feel there was much difference, or at least enough to justify the cost. If you are starting out though, you might as well get 2ed, although the 1ed book was full-color and a LOT nicer. [/QUOTE]
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[CONAN] Have you played Conan? Would like to hear your thoughts.
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