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[CONAN] Have you played Conan? Would like to hear your thoughts.
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<blockquote data-quote="Derro" data-source="post: 4651954" data-attributes="member: 51010"><p>Conan is a great game. If you have the budget pick up the class splats. There are three. They all detail each class multi-classing with each other class in a way that is so wickedly cool I just can't describe it. They can even rationalize Nomad/Pirate which I found rather humorous.</p><p></p><p>For the most part the rules are sound. I think that some maneuvers tend to be a bit hard to qualify for and armor penetration is a bit sloggy but those are my only real beefs.</p><p></p><p>One of the nice things about Conan is that the arms race of magic item acquisition has been all but quashed. Hell, it even recommends in the GM section that you strip the characters down to nothing but a loincloth and a dagger every now and then. Well, maybe not in so many words but the spirit is there.</p><p></p><p></p><p></p><p>I'm going to go with the opposite of the above reply to this. I only used the active option a bit and I found it way too swingy particularly at lower levels when Defense bonuses are pitifully low. Give it a try even if it's just in some gladiator style matches, just to see how it feels to you. I didn't care for it much. It's <strong>deadly</strong> when combined with mob rules.</p><p></p><p>If active defense is your thing you might try something I've taken to lately and that is making almost all of the dice rolls done by the players. It's simply a matter of defining the static averages of adversary attacks and defenses. Look <a href="http://www.d20srd.org/srd/variant/adventuring/playersRollAllTheDice.htm" target="_blank">here</a> to see what I mean.</p></blockquote><p></p>
[QUOTE="Derro, post: 4651954, member: 51010"] Conan is a great game. If you have the budget pick up the class splats. There are three. They all detail each class multi-classing with each other class in a way that is so wickedly cool I just can't describe it. They can even rationalize Nomad/Pirate which I found rather humorous. For the most part the rules are sound. I think that some maneuvers tend to be a bit hard to qualify for and armor penetration is a bit sloggy but those are my only real beefs. One of the nice things about Conan is that the arms race of magic item acquisition has been all but quashed. Hell, it even recommends in the GM section that you strip the characters down to nothing but a loincloth and a dagger every now and then. Well, maybe not in so many words but the spirit is there. I'm going to go with the opposite of the above reply to this. I only used the active option a bit and I found it way too swingy particularly at lower levels when Defense bonuses are pitifully low. Give it a try even if it's just in some gladiator style matches, just to see how it feels to you. I didn't care for it much. It's [b]deadly[/b] when combined with mob rules. If active defense is your thing you might try something I've taken to lately and that is making almost all of the dice rolls done by the players. It's simply a matter of defining the static averages of adversary attacks and defenses. Look [URL="http://www.d20srd.org/srd/variant/adventuring/playersRollAllTheDice.htm"]here[/URL] to see what I mean. [/QUOTE]
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[CONAN] Have you played Conan? Would like to hear your thoughts.
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