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[Conan] how do fate points work?
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<blockquote data-quote="Iron_Chef" data-source="post: 1432746" data-attributes="member: 4530"><p>So far in my game, the players have used Fate Points sparingly. The first time, they had to take out an armored guard (Mail Hauberk and Steel Cap, DR 7) before he could sound the alarm. Two players burned a Fate Point each to do mighty blows, cutting the poor guard in twain!</p><p></p><p>Fate Points are handed out and used sparingly to swing the plot one way or another in the player's favor when things look grim, which is how they should be. They can also be used by the GM to keep his favorite NPC villains alive... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1432746, member: 4530"] So far in my game, the players have used Fate Points sparingly. The first time, they had to take out an armored guard (Mail Hauberk and Steel Cap, DR 7) before he could sound the alarm. Two players burned a Fate Point each to do mighty blows, cutting the poor guard in twain! Fate Points are handed out and used sparingly to swing the plot one way or another in the player's favor when things look grim, which is how they should be. They can also be used by the GM to keep his favorite NPC villains alive... :] [/QUOTE]
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[Conan] how do fate points work?
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