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CONAN Is Finally Here!
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<blockquote data-quote="fangdelicious" data-source="post: 7708032" data-attributes="member: 6686775"><p>It's basically a dice pool mechanic with d20s. Whenever you make a test you roll 2d20s and have to get under the Target number which is Attribute+Skill. You can get more dice with skills and talents and less dice with hardships. If you get more successes than you needed, they become Momentum and you can save them and use them later for other effects. </p><p>Damage is rolled with d6s, which they have special dice for or a table to determine what the result is. 1-2 = damage, 3-4 is blank and 5-6 gives you damage plus an effect. Character creation is a simple (/s) 10 step process, which I found to not be intuitive for me and overly complicated. </p><p>There are rules for putting on displays of might or power to intimidate foes.</p><p>There are rules for being a sorcerer as well, with spells and such. </p><p></p><p>Of course there's a section about the world and a chapter with NPCs and a starting adventure in the book.</p><p></p><p>It doesn't seem like my cup of tea personally because I am not a fan of dice pools and crunchy mechanics, so I'm not sure if I will play this system anytime soon. The art and layout are cool though. </p><p></p><p>I did a brief write up of my first read through the rules here:</p><p><a href="https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/" target="_blank">https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/</a></p><p><a href="https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/" target="_blank"></a></p><p><a href="https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/" target="_blank"></a></p><p><a href="https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/" target="_blank"></a></p></blockquote><p></p>
[QUOTE="fangdelicious, post: 7708032, member: 6686775"] It's basically a dice pool mechanic with d20s. Whenever you make a test you roll 2d20s and have to get under the Target number which is Attribute+Skill. You can get more dice with skills and talents and less dice with hardships. If you get more successes than you needed, they become Momentum and you can save them and use them later for other effects. Damage is rolled with d6s, which they have special dice for or a table to determine what the result is. 1-2 = damage, 3-4 is blank and 5-6 gives you damage plus an effect. Character creation is a simple (/s) 10 step process, which I found to not be intuitive for me and overly complicated. There are rules for putting on displays of might or power to intimidate foes. There are rules for being a sorcerer as well, with spells and such. Of course there's a section about the world and a chapter with NPCs and a starting adventure in the book. It doesn't seem like my cup of tea personally because I am not a fan of dice pools and crunchy mechanics, so I'm not sure if I will play this system anytime soon. The art and layout are cool though. I did a brief write up of my first read through the rules here: [URL="https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/"]https://www.reddit.com/r/rpg/comments/5r8b87/by_crom_conan_rpg_is_finally_released/ [/URL] [/QUOTE]
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