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<blockquote data-quote="Skywalker" data-source="post: 7708105" data-attributes="member: 1538"><p>Its controversial as it does breach a line that many people hold dear. Requiring the GM to have a resource to do something that they would normally be allowed to do is seen as unnecessarily limiting, especially given the GM's already difficult task. So, I totally get why something that smells like that on a sniff test gets a strong reaction. </p><p></p><p>Its also not easy to ignore. The Doom Pool is a central mechanic. For example, active defences add Doom. Taking it out would be hard work.</p><p></p><p>Where I think people go awry is that though the Doom Pool may not be easily removed, the 2-3 most offensive Doom spends can be. As said, once you remove adding reinforcements, splitting the group, and environmental effects, the Doom Pool is pretty much the GM's bennies for NPCs. </p><p></p><p>Its a shame that Modiphius is so afraid of criticism of its design that they can't include this kind of discussion in the corebook. It wouldn't take more than a sidebar to keep most people happy.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 7708105, member: 1538"] Its controversial as it does breach a line that many people hold dear. Requiring the GM to have a resource to do something that they would normally be allowed to do is seen as unnecessarily limiting, especially given the GM's already difficult task. So, I totally get why something that smells like that on a sniff test gets a strong reaction. Its also not easy to ignore. The Doom Pool is a central mechanic. For example, active defences add Doom. Taking it out would be hard work. Where I think people go awry is that though the Doom Pool may not be easily removed, the 2-3 most offensive Doom spends can be. As said, once you remove adding reinforcements, splitting the group, and environmental effects, the Doom Pool is pretty much the GM's bennies for NPCs. Its a shame that Modiphius is so afraid of criticism of its design that they can't include this kind of discussion in the corebook. It wouldn't take more than a sidebar to keep most people happy. [/QUOTE]
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