Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CONAN Is Finally Here!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7708121" data-attributes="member: 92305"><p>It's meta-game aspect.</p><p></p><p>Player Fred can generate a lot of DOOM at Monday night's game when he decides to charge a group of bad guys single handed.</p><p></p><p>The GM scoops up all these DOOM points and keeps them.</p><p></p><p>Three game sessions later, a different player, George, has his thief try to sneak into the enemy compound. And, this is where the GM decides to use all of his DOOM points. Breaking into the bad guy's temple is harder than it was originally because the GM can activate more guards with the extra DOOM.</p><p></p><p>In effect, player George is having a harder time of it because of player Fred's actions.</p><p></p><p></p><p></p><p>And, from a very meta-game perspective, player George may decide to refrain from breaking into the bad guy's temple--simply because he sees the amount of DOOM points the GM has to work with. Why try something risky when you know the GM has a lot of ammo to use against you?</p><p></p><p>This is totally meta-game and has nothing to do with roleplaying or events that the character can see, hear, smell, taste, touch, or otherwise consider inside the game universe. The player's actions are totally guided by the number of points the GM has.</p><p></p><p>Yuk! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>From what I've seen in the Quick Start and other materials, the DOOM mechanic is central to the game. The game is designed around this interaction of the players generating DOOM and the GM being able to use that DOOM against the PCs at a later point.</p><p></p><p>If you took it out, a lot of extra abilities and things would no longer be available to the players.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708121, member: 92305"] It's meta-game aspect. Player Fred can generate a lot of DOOM at Monday night's game when he decides to charge a group of bad guys single handed. The GM scoops up all these DOOM points and keeps them. Three game sessions later, a different player, George, has his thief try to sneak into the enemy compound. And, this is where the GM decides to use all of his DOOM points. Breaking into the bad guy's temple is harder than it was originally because the GM can activate more guards with the extra DOOM. In effect, player George is having a harder time of it because of player Fred's actions. And, from a very meta-game perspective, player George may decide to refrain from breaking into the bad guy's temple--simply because he sees the amount of DOOM points the GM has to work with. Why try something risky when you know the GM has a lot of ammo to use against you? This is totally meta-game and has nothing to do with roleplaying or events that the character can see, hear, smell, taste, touch, or otherwise consider inside the game universe. The player's actions are totally guided by the number of points the GM has. Yuk! :( From what I've seen in the Quick Start and other materials, the DOOM mechanic is central to the game. The game is designed around this interaction of the players generating DOOM and the GM being able to use that DOOM against the PCs at a later point. If you took it out, a lot of extra abilities and things would no longer be available to the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CONAN Is Finally Here!
Top