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<blockquote data-quote="The Crimson Binome" data-source="post: 7708133" data-attributes="member: 6775031"><p>Have you not read the DMG for D&D 5E? Because condemnation of meta-gaming is right in there. Traditional RPGs have been warning against the ignoble practice of meta-gaming for decades, with varied degrees of eloquence.</p><p></p><p>More recently, an idea has been gaining traction through some games that meta-gaming is okay, as long as it's in service of a higher goal - such as furthering the story. Whether or not you buy into that argument is going to depend largely on why you play these kinds of games in the first place.</p><p></p><p>The short of it is that, just because something is common or widely-accepted, that doesn't mean <em>we</em> have to accept it. It's okay to take a stand for something you feel strongly about, and if the other side doesn't back down, that doesn't make you wrong for holding to your convictions.</p><p></p><p>It's true of important, real-world problems. It's true of silly game rules (e.g. how Quidditch can be improved significantly by getting rid of the Snitch and just using a clock, which some people feel <em>very</em> strongly about). And it's true of the intersection between real-world problems and silly games. The basic logical process for determining what does or does-not make sense is not altered by how serious the topic is.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7708133, member: 6775031"] Have you not read the DMG for D&D 5E? Because condemnation of meta-gaming is right in there. Traditional RPGs have been warning against the ignoble practice of meta-gaming for decades, with varied degrees of eloquence. More recently, an idea has been gaining traction through some games that meta-gaming is okay, as long as it's in service of a higher goal - such as furthering the story. Whether or not you buy into that argument is going to depend largely on why you play these kinds of games in the first place. The short of it is that, just because something is common or widely-accepted, that doesn't mean [I]we[/I] have to accept it. It's okay to take a stand for something you feel strongly about, and if the other side doesn't back down, that doesn't make you wrong for holding to your convictions. It's true of important, real-world problems. It's true of silly game rules (e.g. how Quidditch can be improved significantly by getting rid of the Snitch and just using a clock, which some people feel [I]very[/I] strongly about). And it's true of the intersection between real-world problems and silly games. The basic logical process for determining what does or does-not make sense is not altered by how serious the topic is. [/QUOTE]
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