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<blockquote data-quote="The Crimson Binome" data-source="post: 7708135" data-attributes="member: 6775031"><p>I don't know how you could have read the part about how to discourage meta-gaming, because meta-gaming is bad, and come away thinking that it isn't against meta-gaming.</p><p>The degree to which this is true is going to vary from table to table. You <em>could</em> use it to model <em>inspiration</em>, which is a thing that exists within the game world and which the characters are aware of, and which is reflected in the ways inspiration is gained and spent. Or the DM could ignore the mechanic entirely, which is another option in the book. Or I guess you could treat it as a meta-game player resource, if you really wanted to.</p><p></p><p>It sounds like there was a miscommunication somewhere. I'm not against <em>other</em> people meta-gaming, at their own tables, as far away from me as possible. If you can have fun playing FATE or Savage Worlds or this new Conan game, then that's great. I just don't want it anywhere near <em>my</em> table, because it directly conflicts with the core principle of role-playing, which is that you make decisions <em>as</em> your character and out-of-game factors are <em>irrelevant</em>.</p><p></p><p>When I say <em>meta-gaming is bad</em>, I mean it in the same way that <em>pineapple on pizza</em> is bad. <em>I</em> find it supremely distasteful, and I can't just ignore it because it ruins the taste of everything around it, but it's not a moral judgment against people who like it or anything.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7708135, member: 6775031"] I don't know how you could have read the part about how to discourage meta-gaming, because meta-gaming is bad, and come away thinking that it isn't against meta-gaming. The degree to which this is true is going to vary from table to table. You [I]could[/I] use it to model [I]inspiration[/I], which is a thing that exists within the game world and which the characters are aware of, and which is reflected in the ways inspiration is gained and spent. Or the DM could ignore the mechanic entirely, which is another option in the book. Or I guess you could treat it as a meta-game player resource, if you really wanted to. It sounds like there was a miscommunication somewhere. I'm not against [I]other[/I] people meta-gaming, at their own tables, as far away from me as possible. If you can have fun playing FATE or Savage Worlds or this new Conan game, then that's great. I just don't want it anywhere near [I]my[/I] table, because it directly conflicts with the core principle of role-playing, which is that you make decisions [I]as[/I] your character and out-of-game factors are [I]irrelevant[/I]. When I say [I]meta-gaming is bad[/I], I mean it in the same way that [I]pineapple on pizza[/I] is bad. [I]I[/I] find it supremely distasteful, and I can't just ignore it because it ruins the taste of everything around it, but it's not a moral judgment against people who like it or anything. [/QUOTE]
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