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<blockquote data-quote="Water Bob" data-source="post: 7708184" data-attributes="member: 92305"><p>Neither are meta-game. I think Skywalker said something to the same effect above.</p><p></p><p>Dark Side Points and Force Points are both in-universe mechanics that represents the effect of the Force on the characters. Other players cannot see how many Force points a foe has and determine not to engage that foe if the number is high--as is done with the Doom Pool.</p><p></p><p>DSPs and Force Points are no different that a +1 attack a character may get in AD&D due to his superior STR rating. It's not meta-game at all.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I believe that Meta-Gaming is bad and poor form and against what I consider pure roleplaying. </p><p></p><p>Players in an AD&D game should operate on the knowledge that their characters have--not on the knowledge that the player may get outside of the game.</p><p></p><p>If a player sees a new monster and decides to have his character run from it, it is considered poor form indeed if the player then changes his mind after having a peek at the GM's notes to see that the HD on the creature is low and easily beaten--not at all what the character was thinking through the player's play before the meta-game information entered the situation.</p><p></p><p>The same goes for the DOOM pool. The number of DOOM points the GM has to use should be hidden from the players so that the players cannot make in-character decisions based on the DOOM Pool's total. But, it's impossible to hide the DOOM pool as the players generate the points via their actions. Any player paying attention will know the DOOM pool count.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708184, member: 92305"] Neither are meta-game. I think Skywalker said something to the same effect above. Dark Side Points and Force Points are both in-universe mechanics that represents the effect of the Force on the characters. Other players cannot see how many Force points a foe has and determine not to engage that foe if the number is high--as is done with the Doom Pool. DSPs and Force Points are no different that a +1 attack a character may get in AD&D due to his superior STR rating. It's not meta-game at all. I believe that Meta-Gaming is bad and poor form and against what I consider pure roleplaying. Players in an AD&D game should operate on the knowledge that their characters have--not on the knowledge that the player may get outside of the game. If a player sees a new monster and decides to have his character run from it, it is considered poor form indeed if the player then changes his mind after having a peek at the GM's notes to see that the HD on the creature is low and easily beaten--not at all what the character was thinking through the player's play before the meta-game information entered the situation. The same goes for the DOOM pool. The number of DOOM points the GM has to use should be hidden from the players so that the players cannot make in-character decisions based on the DOOM Pool's total. But, it's impossible to hide the DOOM pool as the players generate the points via their actions. Any player paying attention will know the DOOM pool count. [/QUOTE]
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