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<blockquote data-quote="CapnZapp" data-source="post: 7708214" data-attributes="member: 12731"><p>There is also a difference with "indie" games that doesn't even make a blip on conservative D&D gamers' radars having meta, and a game like Conan, which is squarely in the center of many such gamers' zone of interest.</p><p></p><p>This too explains why there can be "controversy" regarding a type of mechanic that sometimes has not generated any controversy in the past.</p><p></p><p>All this GNS and Forge and Fate and Apocalypse World (and [insert your favorite meta mechanic game here]) is simply something that lots of D&D gamers doesn't even know exist.</p><p></p><p>D&D is simply the last bastion of pure unadulterated simulationism where mechanisms that control story are wholly unwanted. </p><p></p><p>Even Lord of the Rings gets a pass: everybody knows instinctively its a "special" brand of fantasy, and that older games such as Rolemaster (MERP) failed to evoke any distinct Middle-Earth atmosphere. By this I only mean to say that I understand why a game like The One Ring caused less controversy - it's specifically not meant for the hardcore sandbox "let the dice fall where they may" gamers.</p><p></p><p>There is much less acceptance for the notion that regular sword & sorcery "needs" such "intrusions".</p><p></p><p>Not saying anyone is in the wrong here. Not making any judgement (except on those making judgements <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just trying to explore why this is causing a controversy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7708214, member: 12731"] There is also a difference with "indie" games that doesn't even make a blip on conservative D&D gamers' radars having meta, and a game like Conan, which is squarely in the center of many such gamers' zone of interest. This too explains why there can be "controversy" regarding a type of mechanic that sometimes has not generated any controversy in the past. All this GNS and Forge and Fate and Apocalypse World (and [insert your favorite meta mechanic game here]) is simply something that lots of D&D gamers doesn't even know exist. D&D is simply the last bastion of pure unadulterated simulationism where mechanisms that control story are wholly unwanted. Even Lord of the Rings gets a pass: everybody knows instinctively its a "special" brand of fantasy, and that older games such as Rolemaster (MERP) failed to evoke any distinct Middle-Earth atmosphere. By this I only mean to say that I understand why a game like The One Ring caused less controversy - it's specifically not meant for the hardcore sandbox "let the dice fall where they may" gamers. There is much less acceptance for the notion that regular sword & sorcery "needs" such "intrusions". Not saying anyone is in the wrong here. Not making any judgement (except on those making judgements ;) Just trying to explore why this is causing a controversy :) [/QUOTE]
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