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<blockquote data-quote="Water Bob" data-source="post: 7708221" data-attributes="member: 92305"><p>EXACTLY!</p><p></p><p>THIS MAN HAS IT.</p><p></p><p>ABSOLUTELY.</p><p></p><p>I AGREE 11,000% (with the above).</p><p></p><p></p><p></p><p>And, I've said as much before on other threads. The 2d20 Mechanic is fine for the game it was designed, Mutant Chronicles. But, there is nothing like "Dark Symmetry" in the Hyborian Age. The mechanic no longer makes sense in within the game's universe. There is no Ying and Yang, Karma, balance of Good and Evil or Law and Chaos present in the Conan stories.</p><p></p><p>The DOOM mechanic doesn't make sense. <strong>The notion of a character gaining a bonus now but at the price of the rest of the group being penalized later is not a concept that defines Conan's world </strong>(or is present in any Howard Conan story).</p><p></p><p>The Modiphius guys shoehorned a game mechanic that was specifically created for a very different game universe into Conan's world, and it doesn't make sense.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I find it extremely...what's the word...ironic? That a game created by Conan scholars and Howard purists would use a game system that is such a bad fit with the Hyborian Age.</p><p></p><p>I suspect that the writers and designers had no choice in the game mechanic other than to mold 2d20 to their needs. My guess is that Modiphius said, "You've got to use some version of the 2d20 system because that's what we've decided is going to be our house system." And, that was that.</p><p></p><p>I also suspect that we'd have A TON of people raving about the new Conan rpg had they created or gone with a more traditional system that actually made sense within the universe of the Hyborian Age.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7708221, member: 92305"] EXACTLY! THIS MAN HAS IT. ABSOLUTELY. I AGREE 11,000% (with the above). And, I've said as much before on other threads. The 2d20 Mechanic is fine for the game it was designed, Mutant Chronicles. But, there is nothing like "Dark Symmetry" in the Hyborian Age. The mechanic no longer makes sense in within the game's universe. There is no Ying and Yang, Karma, balance of Good and Evil or Law and Chaos present in the Conan stories. The DOOM mechanic doesn't make sense. [B]The notion of a character gaining a bonus now but at the price of the rest of the group being penalized later is not a concept that defines Conan's world [/B](or is present in any Howard Conan story). The Modiphius guys shoehorned a game mechanic that was specifically created for a very different game universe into Conan's world, and it doesn't make sense. I find it extremely...what's the word...ironic? That a game created by Conan scholars and Howard purists would use a game system that is such a bad fit with the Hyborian Age. I suspect that the writers and designers had no choice in the game mechanic other than to mold 2d20 to their needs. My guess is that Modiphius said, "You've got to use some version of the 2d20 system because that's what we've decided is going to be our house system." And, that was that. I also suspect that we'd have A TON of people raving about the new Conan rpg had they created or gone with a more traditional system that actually made sense within the universe of the Hyborian Age. [/QUOTE]
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